19-07-2005, 01:25 PM
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#19 (permalink)
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| i'll be your huckleberry
Join Date: Jul 2005
Posts: 843 | Quote: |
Originally Posted by Grindstone How do you figure? Actually, you didn't. You posted that Xbox 360 will have 3 cores each running at 3.2Ghz, and that the PS3 has 1 core running at 3.2Ghz with 7 SPE's (that do not run at 3.2 Ghz).
On paper, the PS3 looks like a behemoth. But it's architecture is such that it will not meet it's peak performace due to bottle-necking problem with the bandwidth. Plus, the cell tech is not necessarily designed for gaming as the SPE's are bascially useless for gaming number crunching. I'm actually only giving you the crap I can remember, you should google PS3 + Xbox 360, or just check the front page of this website, they have some good articles as well as Anantech, ign. et al.
PS3 will support 1080p (for now) and 7 blue-tooth controlers. But this is subject to change. The graphics will be similar, but with the Xbox 360's unified shader ATI GPU, it may be a little bit better than the RSX nVidia GPU in the PS3. The real arguments will be made after the consoles come out. For the 1080p, even if it does support that resolution, a) less than 1% of the general population owns that kind of HDtv, and b) who is going to develop a game that cater's to that >1%? and c) even if someone does, if the RSX does not perform as well as the ATI GPU, what is the point if the Xbox 360 is going to look better at 1080i than a PS3 at 1080p?
As for backwards compatibility, it is not too important. How many PS1 games do you play currently? None sound right? I've sold all my old consoles for new ones, with no remorse nor inkling to play old, out-dated games. Look forward to the future.
Anyway, like I said, do some research, come back and educate us all. | that's a really good take on the problems of the cell.
another interesting thing to point out is that the spe's have to be read in-line (one at a time, in order) and they have no independent thought, so everything has to be run through their only general processing core.
also, they can't run the cell at full power because the gpu eats up most of the bandwidth, and the carryover is very minimal.
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