?
Sorry to be harsh but DiRT is in no-way a simulation. It has about as much realism as PGR3. Yes, the car's straight line performance is fairly accurate, the cornering and braking is waaaaaaaaaaaaaaaaaaaay off. As I've said on other forums, I am really really pissed off with DiRT. I was expecting at least Colin McRae 2005 realism. No. We got....this? As the only rally game on the system, I wanted. No...I NEEDED it to be realistic, and it failed - miserably.
Some major issues I found playing it:
-The torque of the cars isn't right, thus the gearing is way off.
-Inertia...or lack thereof.
-Braking feel: they brake like they are on a dry tarmac road, braking from 20mph

-Front-end grip is far too high, especially on gravel.
-Steering is too precise and there is very little weight in the cars
-Because of lack of inertia, correcting a normally impossible slide or late-brake is easy.
-Changing pitch mid-corner is too easy
-WHERE IS THE CO-DRIVER?!
-Traction is too high
Besides those issues, the crash physics are quite nice and the damage is realistic.
Once again we've been shown that just beause a game is pretty, doesn't make it a good game.
Oh and Codemasters, go play
Richard Burns' Rally (On PC and Xbox) and come back and tell me your game is a simulation.
If anyone wants to know what a real rally game is, go pick up Richard Burns' rally for a few bucks as it is backwards compatible (or get it for PC).
