26-07-2007, 06:56 AM
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#6 (permalink)
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| Proud to be black
Join Date: Dec 2006
Posts: 3,238 | Quote:
Originally Posted by remixFA its all u fried.... its allllll u!
idont know whats so thrilling about playing a game where u turn left all the time  im sure its much more fun in real life, but bleh.
yea, the demo track is daytona. What irritates me is ill intentionally go backwards on the track to make a big wreck, and there is no instant replay to show all the crashing (vehicle damage is a lone highlite in the demo) | No one said circle track racing is for every gamer. Personally, I hate Japanese RPG's, but others love them. I guess the replay options are not available in the demo. In the full retail game, you can edit and save your replays. I've seen some spectacular wrecks so far, so I think EA did a good job with the crash/damage models.
Daytona is not the best choice in tracks to showcase this game. For those that aren't aware, an aluminum plate is inserted between the carburetor and intake manifold as a safety feature to limit speed. This saps horsepower, and means it takes a full lap of smooth driving to get your car up to speed. The style of racing is quite different than non-restrictor plate tracks and emphasizes drafting, bump drafting, and slingshoting. The cars tend to ride in one big pack, meaning you have to be smooth and hold your line without flinching. Michigan probably would have been a better track for the demo, since there is no restrictor plate, yet the track is still very wide and offers more than one racing line. Howstuffworks "The Restrictor Plate"
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Last edited by friedkarma : 26-07-2007 at 06:59 AM.
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