Thread: Nascar 08
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Old 26-07-2007, 10:29 AM   #11 (permalink)
Scotracer
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Quote:
Originally Posted by friedkarma View Post
Scot's explaination of the car setup is dead on. Stock cars are setup to turn left when running oval tracks. The game offers adjustments to set it up closer to how a normal car would handle. I tried to race with a standard controller, and it was awful. The wheel is the way to go for this game. I'm curious to know what track is offered on the demo. If it's Daytona or Talledega, the restrictor plates used to limit horsepower would explain Scot's comments about throttle response. I've not noticed any problems with steering and throttle inputs, but again, I'm using a wheel.

Hawgzilla, as soon as you complete your Superspeedway license, you are awarded a car to apply the paint scheme to. I think season mode is what you are looking for.

I admit, this game isn't as great as I thought it was going to be, but it's still good for those of us that enjoy this style of racing. Keep in mind that the tactics and skill set required is quite different from any other style of racing. If you can't hold a straight line and race 3 wide, you're not going to be successful. If you're not patient enough to ride behind someone for several laps, taking advantage of the draft, you'll have problems.

Many racing series around the world use a restrictor of some sort for intake. LMP (Le Man's), Formula 3, GP2, WRC, DTM, V8 Supercars and to some degree, F1 cars have a restrictor but only because of bodywork regulations. So you can see that NASCAR is not alone and a restrictor plate wouldn't impede Throttle Response any. What I really don't like is the fact that they have used the Digital Face buttons as the default throttle and brake. WHY?! Are we in 1997?! The game should use either the triggers or the right stick for accel and brake because digital throttle/brake is RETARDED. No other word for it.

Oh and the track in the demo is Charlotte Superspeedway (a 2.5 mile track so it's all about keeping momentum) if I remember correctly.

The main problem for me with this game is the lack of response in the steering. I know with a stock car they aren't going to be needing amazing amounts of mobility and be very nimble but come on, you have to push the thumb-stick over 50% through it's travel before the car will turn. Talk about deadzone!

I'll stick with simulation racers and ones with tracks that are actually a challenge
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