19-08-2007, 10:15 PM
|
#15 (permalink)
|
| Staff Writer
Join Date: Dec 2006
Posts: 5,094 | You may also note that developers do not see a dime of resale revenue. We can tangent on about "what if's" but here is some food for thought. Maybe if the developers received a small slice of the resale revenue games wouldn't necessitate a $60 price tag. It's a possibility. |
| |