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Originally Posted by Mik I'm really worried about how all of this will play into multiplayer though. Will we still be able to take enemies hostage and all of this other stuff like in the video? Will they have fixed the glitches? Will there still be bullet lag and host-advantage? |
Hi,
I'll tackle this question. Cliffy said you'll be able to take people hostage in Multiplayer, however, as soon as your taken hostage, essentially you'll be dead and respawn anyway, so its not like you'll be stuck waiting etc.
PLus Cliffy stated that you technically wont be able to run up and see your old self as hostage, cause the body will break down quite quickly.
In regards to Glitches, these are fixed over and over again. GOW has had like 10 patches so far addressing glitches, so Epic are trying. However, people will always try to take advantages of code glitches so lets hope it is not too bad.
Bullet Lag and Host advantage. My friend, these are like bread and butter and are part of the online gaming experience. As long as people join other peoples servers, spread accross the world, lag, ping etc will always exist. Its just a fact of life. Nothing Epic can do will fix this. However, the only tips to avoid lag is to select local games in your region (ie silver matches) which means the ping is very low and the distance is quite near, so you'll have a better experience.
If you select a red game, its most likely the otherside of the world, and you will definately lag.
If you want a lag free (0 ping) game, then buy a router, have 9 other mates come over with their 360's and Monitors, and all hook up to that router, and its game on!
Finally, its up to Microsoft to set up dedicated servers so that we can connect to these in our specific countries and this will still not eliminate lag, but it will make it much more even for all players.
Hope that helps.
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