27-02-2006, 03:02 PM
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#10 (permalink)
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| Xbox 360 Freak
Join Date: Oct 2005
Posts: 1,440 | Quote: |
Originally Posted by ScotRacer Yes, the car companies have the definitive say on what happens because if they wanted to damage models to be included they would wish them to be representative of the vehicle in an actual collision. This is expensive and time consuming to calculate, model or test and then apply to the already existing car models. Now if you think that alomst all of the car models exceed 80 000 polygons, for this to be rendered successfully and with approval from manufacturers this would take a far greater amount of time than in previous incarnations of the series. For example in PGR2 car models were around the 8 000 polygon mark, for a damage model to be created this takes far less time as not much can be adjusted to the cars skin.
I am not too bothered about the lack of sufficient damage, I do have alot of knowledge of the subject as I have a degree in Automotive engineering but its a game that I love playing and am not at all enraged by the poor effort on bizarres part as a I know to recreate a decent crash model on a a car is a painstaking process.
It would be cool to rip the car apart tho    | How do you have a degree in automotive engineering when youre only 18? I guess we have the Doogie Houser of the automotive world in our forums LOL.
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