23-03-2006, 04:35 PM
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#3 (permalink)
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| Xbox 360 Member
Join Date: Nov 2005
Posts: 88 | Quote: |
Originally Posted by toxikneedle Since yesterday's Sony GDC keynote, I have been reading some of the stupidest posts/comments ever from Sony fanboys and such.
The thing that bothers me the most about what I hear is that for some reason people think that because Sony will use 50GB Blue Ray disks, the textures and models are gonna be super high res or something...... Umm since when is bigger disks give you the processing power to render higher res textures. A game with low res textures has nothing to do with how big the DVD/CD disk is. Space is not what gives you high res textures, as any PC dev can tell you. The only advantage, as far as games, that a BD can give you is having super big and high quality videos, like the 5 second EA, or Ubi intros or if a game uses a rendered intro/cinematic that can be much better quality than before.... but thats it, this doesnt effect the actual game.
Anyways just wanted to let that out  |
actually the benefit of bluray theoretically could mean higher resolutions on textures and models. Hi-Res grafics/textures/models do take up more space, this is why a 720p video is a much larger file compared to a 480p video of the exact same size. check the xbl marketplace if you don't believe that. The idea sony is going for is that they can store much more of the high res objects on the disk and bluray will be able to pull them off the disk fast enough to display them, where as a standard dvd reader like on the 360 may max out on read speed and not be able to display the 1080p content that sony claims will exist at a fast enough rate to display it on the screen smoothly. The Sony fanboys are not claiming that bluray will increase processing power, because it is not an issue of processing power it is an issue how much information can be stored on the disc and if the system is able to pull large amounts of information off the disc fast enough to display it and have it look good. I despise sony, and I'm not even saying I agree with those fanboy retards, but what they are saying does have some validity.
This is also much of the reason why a computer game from 1995 might take 20MBs of space on your hdd and a game from today can take Gigabytes. it is not simply because they have added more lines of code, it has everything to do with resolution and and texture detail.
Last edited by slobdell : 23-03-2006 at 04:38 PM.
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