06-06-2006, 09:52 AM
|
#13 (permalink)
|
| PS360!
Join Date: Jan 2006
Posts: 422 | Quote: |
Originally Posted by FordGTGuy
This is starting to get really stupid, the 360 and PS3 both have strengths and weaknesses but it seems that the 360's weaknesses are as strong or better than the PS3's strengths. You ask how this affects the consumer? That like asking why would someone be pissed someone sold them a bunch of spoiled fruit for almost double the price his friend got for the same amount that was fresh. It affects the consumer greatly since it will be his problem and not the company since he bought and now has to deal with it. Thats right and thats what it is the PS3 hardware can do somethings and can't do others but atleast the 360 is out there proving itself as we speak and doing a damn well job showing its great points and covering its weaker points. LMAO you think the games will look the same even if the hardware is alot slower?
Heres how having half the polygon writing power will affect games:
1) lower polygon objects
2) worst graphics
3) smaller areas of gameplay or more loading times between areas
4) less objects at one time
5) less games that can be ported because of the hardware restraints
and more.
I could go on for a page but when it comes down to it the PS3 was thrown together and whats happening is a direct result. | I dont think that was my point. my point was if they can make a 360 game and are able to perfectly port it over to the PS3 then whats the big deal? i dont hear anyone complaining about how bad MGS4 looks (and it looks damn good) look im only saying there are different ways a developer can use the hardware, i remember when the PS2 first came out and they said it was a biatch to program for but still the PS2 had alot of good games. but like i said numbers and code dont mean **** to the customer as long as they look and play good people will buy it.
__________________ |
| |