26-07-2006, 02:17 AM
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#12 (permalink)
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| Xbox 360 Newcomer
Join Date: May 2006
Posts: 24 | First of all, source/engine code won't take that much space.. As a programmer I know. Hires textures, especially if the game is very varient in locations and such, will take up alot of space.. the size of the models and scripts, will take up space as well, but the space is not decided by which cpu there will be rendering them.. So the thing about "MGS4 can't fit a DVD because its a ps3 game", is not true.. Any developer person will be able to tell you that..
Second of all, it's not up to sony to decide whether MGS will have prerendered cutscenes.. The blu-ray format is just a media, which contains data.. Doesn't mean it HAS to be video data, if that was what you meant.. |
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