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Old 18-05-2006, 10:08 AM   #21 (permalink)
Bionic Commando
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Quote:
Originally Posted by Dizz
ok , a light gun is not a motion sensor nor is it a tilt sensor. so why is that even brought up? ok how bout this, and no one can argue with this one... EVERY GAME EVER MADE WAS COPIED FROM THE GAME PONG!! now try and top that one...Sony cant trick me, niether can MS or nintendo.
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Tennis for Two was a game developed in 1958 on an oscilloscope which simulated a game of tennis or ping pong. It was created by William Higinbotham to cure the boredom of visitors to the nuclear power plant in which Mr. Higinbotham worked. The game was only brought out twice, on "Visitor's Day" at the power plant. Tennis for Two was the predecessor of PONG, one of the most widely recognized video games as well as one of the first. Unlike PONG and similar early games, Tennis for Two shows a simplified tennis court from the side instead of a top-down perspective. The ball is affected by gravity and must be played over the net. The game was controlled by an analog computer and "consisted mostly of resistors, capacitors and relays, but where fast switching was needed – when the ball was in play – transistor switches were used".
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for those of you who think sony copies everything in the whole wide world including air, here is alil info for you nintendo fanboys. Sony already patent the idea of a tilt controller way back in 1999. thats 7 years ago, so i dont think sony "copied" nintendos Wii Wii controller. http://gaming.hexus.net/content/item.php?item=5630
Except for that fact that Nintendo had patented sensor technology dating as far back as 1989.

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The Power Glove is a controller accessory for the Nintendo Entertainment System designed by Abrams/Gentile Entertainment, made by Mattel in the United States and PAX in Japan. The peripheral originally retailed for $100 (USD).

This controller was unique in the fact that it was a glove instead of the normal controller. On the glove it included a set of controls like a normal controller. It also included a program button and buttons labeled 0-9. A person would hit the program button and a numbered button to do various things (such as increase or decrease the firing rate of the A and B buttons). Along with the controller, someone could move their hand in various movements to control the character on-screen.

It was based on the patented technology of the VPL Dataglove, but with many modifications that allowed it to be used with a slow hardware and sold at an affordable price. Where the Dataglove could detect yaw, pitch and roll, used fiberoptic sensors to detect finger flexure and had a resolution of 256 positions (8 bits) per 5 fingers, the Power Glove could only detect roll, and used sensors coated with conductive ink yielding a resolution of 4 positions (2 bits) per 4 fingers. This allowed the Power Glove to store all the finger flexure information in a single byte.
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Old 01-08-2006, 03:39 AM   #22 (permalink)
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What Happened To The Boomerang? It Was Definitely A Last Minute Change To Try And Get People Who Were Going To By The Wii For The Motion Sensor To Buy A Ps3!
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Old 01-08-2006, 08:45 AM   #23 (permalink)
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Exactly Sony was all but ready to use that boomerang as there next gen controler, but once they heard about Nintendo's Wii controler, I think they probably copied it.
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Old 01-08-2006, 10:46 AM   #24 (permalink)
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if anyone was copied from it was Microsoft. The Microsoft Sidewinder game pad made back in 95' had a tilt sensor.
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