View Full Version : Xbox360 Hardware Specs
Justin Buser
12-07-2005, 07:57 PM
And here are the Official Specifications of the Xbox360:
Custom IBM PowerPC-based CPU
Three symmetrical cores running at 3.2 GHz each
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cache
CPU Game Math Performance
9 billion dot product operations per second
Custom ATI Graphics Processor
10 MB of embedded DRAM
48-way parallel floating-point dynamically scheduled shader pipelines
Unified shader architecture
Polygon Performance
500 million triangles per second
Pixel Fill Rate
16 gigasamples per second fill rate using 4x MSAA
Shader Performance
48 billion shader operations per second
Memory
512 MB of 700 MHz GDDR3 RAM
Unified memory architecture
Memory Bandwidth
22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
21.6 GB/s front-side bus
Overall System Floating-Point Performance
1 teraflop
Storage
Detachable and upgradeable 20GB hard drive
12x dual-layer DVD-ROM
Memory Unit support starting at 64 MB
I/O
Support for up to four wireless game controllers
Three USB 2.0 ports
Two memory unit slots
Optimized for Online
Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
Built-in Ethernet port
Wi-Fi ready: 802.11a, 802.11b, and 802.11g
Video camera ready
Digital Media Support
Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
Ability to rip music to the Xbox360 hard drive
Custom playlists in every game
Built-in Media Center Extender for Windows XP Media Center Edition 2005
Interactive, full-screen 3-D visualizers
High-Definition Game Support
All games supported at 16:9, 720p, and 1080i, anti-aliasing
Standard-definition and high-definition video output supported
Audio
Multi-channel surround sound output
Supports 48KHz 16-bit audio
320 independent decompression channels
32-bit audio processing
Over 256 audio channels
System Orientation
Stands vertically or horizontally
Customizable Face Plates
Interchangeable to personalize the console
Kishin
13-07-2005, 12:54 AM
3 Cored Processer sounds pretty powerful but expensive,It seems more powerful than most Gaming PCs. I guess they are really going to subsidize the price,but hey better for the consumer :-)
Akany
13-07-2005, 03:53 AM
3 Cored Processer sounds pretty powerful but expensive,It seems more powerful than most Gaming PCs. I guess they are really going to subsidize the price,but hey better for the consumer :-)
Yeah all the next gen consoles makers (or at least MS and Sony) are going to be losing money on the actual consoles. Then they make up for it with games and accessories sales.
sketchynetwk
13-07-2005, 11:11 AM
Its all well and good them putting top of the range hardware in but how much is this going to cost the average Jo to buy? we will be talking about $500 just for the xbox (no games)
Agent X
13-07-2005, 12:46 PM
Its all well and good them putting top of the range hardware in but how much is this going to cost the average Jo to buy? we will be talking about $500 just for the xbox (no games)
The next xbox is going to be in the $300 price range actually if it has HD-DVD it will probably be about $400
pApA SmerF01
13-07-2005, 03:49 PM
i seriously doubt that m$ would price their console @ $500. that's marketing suicide.
realistically it'll be more like $299, with a loss of 70 bucks on each console, so if you buy 2 games, they are making a profit. and since it'd be cheaper (theoretically) than the ps3 (considering it costs roughly $500 to produce and they don't want to take a $200 loss on each console sold), boom, msft just made a fortune.
It's interesting that Mac recently started talking about using Intel instead of IBM, and now MS picks up and grabs them. Were PowerPC's used in the original XBox, or is this something new?
The stats are decent overall, however. I've never heard of GDDR before, though.
Iron Orta
14-07-2005, 04:06 AM
Xbox wasnt a power PC, and MS picking up of MAC isnt unusual, they do own over 30% of the shares in the company. I feel MS will test the market with a $299 price tag, i mean they have a good 6 months or more if that needs to be lowered in their opinion. I read in one magazine (PC Answers) that MS are willing to give 360s away to take more of the market.
pApA SmerF01
14-07-2005, 11:37 AM
Xbox wasnt a power PC, and MS picking up of MAC isnt unusual, they do own over 30% of the shares in the company. I feel MS will test the market with a $299 price tag, i mean they have a good 6 months or more if that needs to be lowered in their opinion. I read in one magazine (PC Answers) that MS are willing to give 360s away to take more of the market.
considering they're losing money anyways on the console, why not?
as long as ps3 seems oblivious to the threats on their market share i think microsoft can do great this next generation.
they have the hardware (some people agree, some don't) and the software. plus, they have built up recognition and have momentum going into the launch.
basically, the only place they would need to "give em away" is probably japan, their weakest market.
puma juice
14-07-2005, 10:11 PM
japans market is still to be determined and until the statements made by sony (which their system is falling apart day-by-day) are verified to be true i think that the next generation of gaming is gonna be lifted to a whole different level with microsoft and the 360 leading the industry
Xboxlover
15-07-2005, 08:09 PM
This is NEXT GEN!! and we are talking price cuts already. these consoles have to carry on for the next 4years or so.
cmpolis
16-07-2005, 01:03 AM
Wow, the specs make it look alot faster than almost all expensive gaming computers, I wonder how microsoft is going to be able to make this affordable for the masses.
Justin Buser
16-07-2005, 01:05 AM
They will do it by subsidising the manufacture of the console with their billions of dollars ;)
Wow, the specs make it look alot faster than almost all expensive gaming computers, I wonder how microsoft is going to be able to make this affordable for the masses.
pApA SmerF01
17-07-2005, 05:36 PM
Wow, the specs make it look alot faster than almost all expensive gaming computers, I wonder how microsoft is going to be able to make this affordable for the masses.
this console will only cost about $370 to manufacture....so they'll sell for $299
X-B-O-X Lover
18-07-2005, 06:59 PM
sup all
i'm newbie, i support xbox360 all the way
but dont you agree ps3 is much better than xbox360?
3 core @3.2 ghz =9.6ghz compare to 1 core with 7 syn @3.2ghz=28.2 ghz?? that
do the math, my future xbox360 is much weaker??
what can i do here.....
plus Backwards Compatible only top selling games??? that mean that over hundreads games aren't able to play????? tops sellling Backwards Compatible mean that....only a few can play??
:(
bennyboo03
18-07-2005, 07:27 PM
lol u are an xbox lover lol
Grindstone
18-07-2005, 07:36 PM
sup all
i'm newbie, i support xbox360 all the way
but dont you agree ps3 is much better than xbox360?
3 core @3.2 ghz =9.6ghz compare to 1 core with 7 syn @3.2ghz=28.2 ghz?? that
do the math, my future xbox360 is much weaker??
what can i do here.....
plus Backwards Compatible only top selling games??? that mean that over hundreads games aren't able to play????? tops sellling Backwards Compatible mean that....only a few can play??
:(
How do you figure? Actually, you didn't. You posted that Xbox 360 will have 3 cores each running at 3.2Ghz, and that the PS3 has 1 core running at 3.2Ghz with 7 SPE's (that do not run at 3.2 Ghz).
On paper, the PS3 looks like a behemoth. But it's architecture is such that it will not meet it's peak performace due to bottle-necking problem with the bandwidth. Plus, the cell tech is not necessarily designed for gaming as the SPE's are bascially useless for gaming number crunching. I'm actually only giving you the crap I can remember, you should google PS3 + Xbox 360, or just check the front page of this website, they have some good articles as well as Anantech, ign. et al.
PS3 will support 1080p (for now) and 7 blue-tooth controlers. But this is subject to change. The graphics will be similar, but with the Xbox 360's unified shader ATI GPU, it may be a little bit better than the RSX nVidia GPU in the PS3. The real arguments will be made after the consoles come out. For the 1080p, even if it does support that resolution, a) less than 1% of the general population owns that kind of HDtv, and b) who is going to develop a game that cater's to that >1%? and c) even if someone does, if the RSX does not perform as well as the ATI GPU, what is the point if the Xbox 360 is going to look better at 1080i than a PS3 at 1080p?
As for backwards compatibility, it is not too important. How many PS1 games do you play currently? None sound right? I've sold all my old consoles for new ones, with no remorse nor inkling to play old, out-dated games. Look forward to the future.
Anyway, like I said, do some research, come back and educate us all.
bennyboo03
18-07-2005, 07:39 PM
man grindstone, ur so smart i dont know wat u just said! now u should be in a high rank fr MS. thats a compliment
pApA SmerF01
19-07-2005, 01:25 PM
How do you figure? Actually, you didn't. You posted that Xbox 360 will have 3 cores each running at 3.2Ghz, and that the PS3 has 1 core running at 3.2Ghz with 7 SPE's (that do not run at 3.2 Ghz).
On paper, the PS3 looks like a behemoth. But it's architecture is such that it will not meet it's peak performace due to bottle-necking problem with the bandwidth. Plus, the cell tech is not necessarily designed for gaming as the SPE's are bascially useless for gaming number crunching. I'm actually only giving you the crap I can remember, you should google PS3 + Xbox 360, or just check the front page of this website, they have some good articles as well as Anantech, ign. et al.
PS3 will support 1080p (for now) and 7 blue-tooth controlers. But this is subject to change. The graphics will be similar, but with the Xbox 360's unified shader ATI GPU, it may be a little bit better than the RSX nVidia GPU in the PS3. The real arguments will be made after the consoles come out. For the 1080p, even if it does support that resolution, a) less than 1% of the general population owns that kind of HDtv, and b) who is going to develop a game that cater's to that >1%? and c) even if someone does, if the RSX does not perform as well as the ATI GPU, what is the point if the Xbox 360 is going to look better at 1080i than a PS3 at 1080p?
As for backwards compatibility, it is not too important. How many PS1 games do you play currently? None sound right? I've sold all my old consoles for new ones, with no remorse nor inkling to play old, out-dated games. Look forward to the future.
Anyway, like I said, do some research, come back and educate us all.
that's a really good take on the problems of the cell.
another interesting thing to point out is that the spe's have to be read in-line (one at a time, in order) and they have no independent thought, so everything has to be run through their only general processing core.
also, they can't run the cell at full power because the gpu eats up most of the bandwidth, and the carryover is very minimal.
CaveMan
22-07-2005, 10:16 PM
This was typed up awhile ago, and for a different site, I was comenting on the article on the site, and I was surrounded by ps3 fanboys so that’s were the attitude came from. But still most of it is up to date. I just didn’t feel like fixing it allover again, after it took me so long to do it in the first place.
PS3
The PS3 has all that CPU power, but the one big problem the machine has is its bandwidth. They said in their press conference at E3 that the PS3 has around (48.0 GPS) of bandwidth. But the 360 has around (278.4 GPS) bandwidth. That’s over five and a have times the PS3. If the PS3 has 2 teraflops of floating point computational power then why five in a half have time less bandwidth then the other guy, when your two time the CPU power.
It even said in this article that the bandwidth is very imported, when you’re talking about the preferments. And you can’t forget that the PS3 uses a lot of buzz words. If you still think that Kill Zone was in game, well they said it was, but latter they changed there mind and said it was representation of what it will be able to do. The RSX isn’t even belt yet.
That goes for the unreal engine demo too. Now think back to the PS2 conference. Look at the demos; the graphics in the games never got as good as their (tech demos) for example. Like I said a lot of hype
And who’s going to have two, not one but two HD TVs in the same room, much less same house. And don’t even get me started with that ugly boomerang thing they call a controller.
Based on measurements of running next generation games, only ~10-30% of the instructions executed are floating point. The remainders of the instructions are load, store, integer, branch, etc. Even fewer of the instructions executed are streaming floating point—probably ~5-10%. Cell is optimized for streaming floating-point, with 87.5% of its cores good for streaming floating-point and nothing else. The 360 is far more superior in general general purpose CPU computations.
XBOX 360
Now about the 360 I think they could have had a better showing….a lot better showing at E3. Shore they talked about the Xbox live community that’s good and all, but I think that there conference was like a pep rally…… a boring pep rally. They should have hade some tech demos, but real ones,
People started saying that the 360s at E3 were showing lag and showed some jagged parts in the game. ……well they were using the alpha units (not the finished units). They were using 2 (G5)for each xbox, you know, those Macs that cost around $ 2,000.00 each. And so those were showing the lag.
For those saying that the best game in the world in final fantasy XI well it’s going to be on the 360. So stop bragging. But really halo 2 got much more good revues then XI.
And it’s going to look much better on the 360, online.
One last thing, one of many things that the PS3 can’t do that the 360 can is procedural geometry. I’ll let you look it up for yourself.
OVERALL
Like every one said, it’s to come down to the games. For those who think that Sony has all the good game makers, sorry to burst your bubble but this next generation they coming to 360 too. Oh ya for those of you who believe that MS lost $10 million this year. Tell me why MS gained 8.0% of the market this year so far.
For a real comparison of the xbox360 and the PS3:
http://xbox360.ign.com/articles/617/617951p1.html
pApA SmerF01
23-07-2005, 03:24 PM
This was typed up awhile ago, and for a different site, I was comenting on the article on the site, and I was surrounded by ps3 fanboys so that’s were the attitude came from. But still most of it is up to date. I just didn’t feel like fixing it allover again, after it took me so long to do it in the first place.
PS3
The PS3 has all that CPU power, but the one big problem the machine has is its bandwidth. They said in their press conference at E3 that the PS3 has around (48.0 GPS) of bandwidth. But the 360 has around (278.4 GPS) bandwidth. That’s over five and a have times the PS3. If the PS3 has 2 teraflops of floating point computational power then why five in a half have time less bandwidth then the other guy, when your two time the CPU power.
It even said in this article that the bandwidth is very imported, when you’re talking about the preferments. And you can’t forget that the PS3 uses a lot of buzz words. If you still think that Kill Zone was in game, well they said it was, but latter they changed there mind and said it was representation of what it will be able to do. The RSX isn’t even belt yet.
That goes for the unreal engine demo too. Now think back to the PS2 conference. Look at the demos; the graphics in the games never got as good as their (tech demos) for example. Like I said a lot of hype
And who’s going to have two, not one but two HD TVs in the same room, much less same house. And don’t even get me started with that ugly boomerang thing they call a controller.
Based on measurements of running next generation games, only ~10-30% of the instructions executed are floating point. The remainders of the instructions are load, store, integer, branch, etc. Even fewer of the instructions executed are streaming floating point—probably ~5-10%. Cell is optimized for streaming floating-point, with 87.5% of its cores good for streaming floating-point and nothing else. The 360 is far more superior in general general purpose CPU computations.
XBOX 360
Now about the 360 I think they could have had a better showing….a lot better showing at E3. Shore they talked about the Xbox live community that’s good and all, but I think that there conference was like a pep rally…… a boring pep rally. They should have hade some tech demos, but real ones,
People started saying that the 360s at E3 were showing lag and showed some jagged parts in the game. ……well they were using the alpha units (not the finished units). They were using 2 (G5)for each xbox, you know, those Macs that cost around $ 2,000.00 each. And so those were showing the lag.
For those saying that the best game in the world in final fantasy XI well it’s going to be on the 360. So stop bragging. But really halo 2 got much more good revues then XI.
And it’s going to look much better on the 360, online.
One last thing, one of many things that the PS3 can’t do that the 360 can is procedural geometry. I’ll let you look it up for yourself.
OVERALL
Like every one said, it’s to come down to the games. For those who think that Sony has all the good game makers, sorry to burst your bubble but this next generation they coming to 360 too. Oh ya for those of you who believe that MS lost $10 million this year. Tell me why MS gained 8.0% of the market this year so far.
For a real comparison of the xbox360 and the PS3:
http://xbox360.ign.com/articles/617/617951p1.html
that's exactly it. perfect post, detailing the one huge choke on the ps3, and highlighting things that people don't normally look at.
the 360 is 3x better at general integer operations and that's a huge deal to sony, that's why they haven't said a word about it.
oh yeah, glad to see you finally signed up ya slacker!
korphaeron
23-07-2005, 03:36 PM
Overall, they will probably run as close to exactly the same you can get. I imagine the PS3 will run better, but that is based on facts so far (and everyone knows Sony and changing their minds).
It will only be nitpickers who notice the detail differences anyway.
pApA SmerF01
23-07-2005, 04:29 PM
Overall, they will probably run as close to exactly the same you can get. I imagine the PS3 will run better, but that is based on facts so far (and everyone knows Sony and changing their minds).
It will only be nitpickers who notice the detail differences anyway.
you really need to read up on bandwidth and its importance in the overall performance of a console.
ps3 is never going to run even close to full potential with 48kps in bandwidth, unless they're running a lunchbox.
the xenos gpu has more dedicated bandwidth for shader ops ALONE.
citizen X
23-07-2005, 04:57 PM
360 will run better overall, I mean think about it. What kind of system runs the best on a few games that need mostly flouting point in the graphics? This is how I see it Sony’s trying a new technology call cell. Then they drench it in hype, and then they don’t talk about there big problem in cell. Like PapaSmerf said the SPE’s need to run in order not at the same time, they can’t run at the same time. That’s the design problem in the cell.
If 360’s 3 CPUs ran in order it would be worthless to have 3 if u can’t use then at the same time. That’s why each CPU is duel threaded that means each CPU on its own can do two thing at the same time, you know that means the whole system with the duel threading, acts like it has 6 CPU’s. Yeah, that’s right, not 3, but 6.
pApA SmerF01
24-07-2005, 04:30 PM
360 will run better overall, I mean think about it. What kind of system runs the best on a few games that need mostly flouting point in the graphics? This is how I see it Sony’s trying a new technology call cell. Then they drench it in hype, and then they don’t talk about there big problem in cell. Like PapaSmerf said the SPE’s need to run in order not at the same time, they can’t run at the same time. That’s the design problem in the cell.
If 360’s 3 CPUs ran in order it would be worthless to have 3 if u can’t use then at the same time. That’s why each CPU is duel threaded that means each CPU on its own can do two thing at the same time, you know that means the whole system with the duel threading, acts like it has 6 CPU’s. Yeah, that’s right, not 3, but 6.
exactly, and the 360 can afford to be optimized fully because it has more than enough dedicated bandwidth to not constrain the console. the only choke point, which isn't really a choke point on the 360 is they should have had a bigger cache. 1 MB isn't all that much to work with, i would've been happier if they gave 1 MB to each core.
you can program for the ps3 and unlock its "great" power, but you can never use it to its fullest with only 48.8 GPS bandwidth for the whole console. it's just not mathematically correct.
i'm sooo glad you made it on man, techie convos here we come, lol!! :tongue:
citizen X
26-07-2005, 06:01 PM
exactly, and the 360 can afford to be optimized fully because it has more than enough dedicated bandwidth to not constrain the console. the only choke point, which isn't really a choke point on the 360 is they should have had a bigger cache. 1 MB isn't all that much to work with, i would've been happier if they gave 1 MB to each core.
you can program for the ps3 and unlock its "great" power, but you can never use it to its fullest with only 48.8 GPS bandwidth for the whole console. it's just not mathematically correct.
i'm sooo glad you made it on man, techie convos here we come, lol!! :tongue:
lol!!!!! :tongue: :tee:
Man Whore
27-07-2005, 10:32 PM
I saw somewhere can't rember but it showed that intel was doing a simler design of the cell before sony thought of it do anybody know what I'm talking about
jonnyg
01-08-2005, 09:56 PM
yeah i heard of that too but not sure where
xenocide05
01-09-2005, 09:18 AM
whats the CPU Game Math Performance of the original xbox compared to the 360?
whats the Polygon Performance of the original xbox compared to the 360?
whats the Shader Performance of the original xbox compared the the 360?
t
Asylum_Man
05-09-2005, 07:37 PM
My G0D my Tv Will Probably Blow up the second the system is turned on!!
TXSPheonix
08-09-2005, 08:26 PM
whats the CPU Game Math Performance of the original xbox compared to the 360?
whats the Polygon Performance of the original xbox compared to the 360?
whats the Shader Performance of the original xbox compared the the 360?
XBOX-- XBOX 360
Polygons- 116 million per sec-- 500 million per sec
Total Memory- 64mb-- 512MB (!!!INSANE!!!)
Polygon Performance- 116.5 M/sec-- 500 M/sec
CPU Floating Point Performance- 1.466 GFLOPS-- 115.2 GFLOPS (*faintable number*)
Couple of notes...
First the Cell was originally "clocked" at 4MHz...yeah.
Then it was down to 3.2, then 3.0. (I even heard 2.8, but I don't think that was true)
Sony's "2 TFLOP" statement was BS to many devs interviewed...
Any thing else?
My G0D my Tv Will Probably Blow up the second the system is turned on!!
LOL LOL
That made me laugh so hard!!!
xenocide05
15-09-2005, 09:16 PM
thanks man
starlock
25-09-2005, 12:09 PM
There seem to be some misconceptions as to what Bandwidth actually enables and how it is quoted. People here are quoting the Xbox360 as having far more bandwidth than the PS3, this simply isn't the case.
From the so far released specs, the bandwidth of the Xbox360 main memory is 22.4 GB/S, but the front side bus is only 21.6 GB/S. This means that the memory can process instructions at 22.4 GB/S but can only then pass them on to the processors at 21.6 GB/s. This figure is the limiting bandwidth of the Xbox360. Then the 10Mb of edram within the graphics card operates at 256GB/S meaning that this small amount of fast memory within the graphics card has high bandwidth, but this is NOT the bandwidth at which the console operates, that is the limiting 21.6 GB/S
Then the PS3 - this has a 'main' bandwidth quoted of 25.6 GB/S with a video ram bandwidth of 22.4 GB/S. The lower bandwidth will be the limiting factor, the ability of the machine to pass data from the processor to the graphics card, at 22.4 GB/S
Hence the PS3 has a HIGHER usable bandwidth (22.4 GB/S) over the Xbox360 (21.6GB/S) and if there are any bandwidth bottlenecks on the machines, the Xbox360 is worse.
This does not mean the Xbox360 will be the worse console, the simpler architecture and the fact the main processor is only slightly less powerful than the PS3 (6 symmetrical hardware threads at 3.2GHz vs the PS3's 7 hardware threads at 3.2 GHz) together with more pipelines in the graphics chip will I think lead to the Xbox360 just having the edge, but there won't be much between them, and ultimately the best machine for games will still be a PC, but the consoles will provide a lot, lot more for the bucks
(and I have already pre-ordered my Xbox360)
Agent Smith
27-09-2005, 07:14 AM
The main choice is: Do want to play Halo 3, PGR 3, and slew of other good games or Jak 4, MGS 4 or whatever Sony is going to have. There will be people who like either or both. I think they will both run games that look equally good. My bet is that because of the XNA and other factors 360 games will look better first with the PS3 playing catch up. The Revolution I think is firmly entranced as family system not competing for graphics in this Next Gen.
So, my money is on M$. I liked the XBOX best out of the 3 (I own them all). I just prefer their style of controller, games, and everything.
Arqentus
27-09-2005, 08:56 AM
Hence the PS3 has a HIGHER usable bandwidth (22.4 GB/S) over the Xbox360 (21.6GB/S) and if there are any bandwidth bottlenecks on the machines, the Xbox360 is worse.
There is a problem with the comparrison. And thats the fact that the edram isent taken in account. While the PS3 has maybe 0.8GB/S more bandwidth, it cant not competed with the bandwidth that will be saved on the xbox360 thanks to the 10mb edram. Lets take AA as a example. Where the PS3 needs to constantly move data from its video memory, thus wasting its bandwidth, the xbox's edram performes this widout affecting the ram so much. Also z-buffer, and other thinks can also be done using the edram, all stuff that doesent need to go past the main bandwidth, and can be done with a 250 GB/s pipe. It's this what will save a lot of bandwidth on the main system pipes.
magicmaster2121
29-09-2005, 04:42 AM
i also read several in opionons in this post that state the spe's have to be excuted in parrelel wich i realy dont beleve would be the case if they designed a memory controller that simply gave the spe's thear own memory pins linking them to the systems memory and gpu io resources etc . with out touching main bandiwidth . and also a main pin to link them all together in parrel but every thing eve heard is that the ps3's 3.2 ghz cpu is going to act like a puppet to the spe's wich sounds like the wrong aprouch interestingly if youve seen c++ code youll know what float data /objects are and theorticly you could code an entire program with just float returns wich code run on the spe's hehe . to act like processors . but hears the funny part they dont have access to system memory at all. the cpu in the ps3 going to have to pimp every thing imagine a war against japan right we loose a hundred thousand men they lose 2 millon
magicmaster2121
29-09-2005, 04:59 AM
hehe why didnt they design the spe's with int units this would have saved some bandwidth and they would have provebly ran 15 to 25 percent faster :)
hehe oops what about ai lets ask 256 k of cell cache memory for help hehe
i provebly couldnt fit the data for the ai in a poker program with that much local memory
"the ps3's things going to crash as often as windows 95"
starlock
30-09-2005, 11:25 AM
Yep, it's entirely correct that the Xbox360 ultra high bandwidth Edram will ensure that purely GPU instructions can be passed to memory nice and quickly, and this will ensure that shader instructions for lovely lighting effects, etc. can be ultra fast, but there could still be a bottleneck in terms of geometry and large textures, which will have to still rely on the main bandwidth - which will be no better than PS3
Ultimately we will have to wait and see what those clever code developers can do in terms of optimised programming for each system.
cablekiller
30-09-2005, 11:58 AM
A game coded to be perfectly balanced across 3 cores at 70% efficiency would produce a game that is worthy to be worshiped.
XTREK
30-09-2005, 02:16 PM
A game coded to be perfectly balanced across 3 cores at 70% efficiency would produce a game that is worthy to be worshiped.
What does the 70% efficiency mean? Is this the percentage of non idle time for all 3 cores and the GPU?
theelderscroll
25-10-2005, 09:06 PM
yes, and the other 30% is the idle time.
nightwing201
27-10-2005, 07:44 PM
A. will the 360 be backwards compatable?
B. can you transfer your stuff on the xbox to the new 360?
slipknot666
27-10-2005, 07:46 PM
A. yes only certain games at first
b. no yes it sux
kranwertyshi
29-10-2005, 02:26 AM
wow... uhh... I dunno what to say, this console is just too good
for me. :)
by the way... does anyone know an url of a site where I can find
some pictures of those Customizable Face Plates???
Dragonuk
11-12-2005, 04:34 PM
:questionm are there some pic of the inside of a 360
that's exactly it. perfect post, detailing the one huge choke on the ps3, and highlighting things that people don't normally look at.
the 360 is 3x better at general integer operations and that's a huge deal to sony, that's why they haven't said a word about it.
oh yeah, glad to see you finally signed up ya slacker!
Thats totally wrong. The PS3 is atleast 50% better at integer operations. The number provided by Major Nelson mysteriously left out 7 of the PS3's 8 integer processors.
Also, the Xbox360 doesnt have 278GB/s bandwidth. Tt has 22.4GB/s of memory bandwidth and 32GB/s from the GPU to the frame-buffer daughter card with only partial compression. The 256GB/s number being thrown about is just bandwidth thats INTERNAL to the daughter card, meaning, it has no bearing whatsoever on system bandwidth. If you want to talk about internal bandwidth might as well add the internal bandwidth connecting all the processors of the PS3 to its bandwidht number to get a total of 355GB/s. Its a meaningless number, just like the 278GB/s you refer to for the Xbox360.
As for any bottlenecks on the PS3, you fantasizing again. It has far more main memory bandwidth than the Xbox360 and more than enough frame-buffer bandwidth to render at true HDTV resolutions.
I notice there's a propoganda group consisting of a few posters (maybe the same person with 3 usernames) who keep posting one after another and agreeing with one another with all the BS claims and invented statistics.
This is my last post in this thread so if you want to respond, respond to my thread about Xbox360 vs PS3: Fair & Balanced.
Both MS and Sony has been feeding gullible consumers bogus numbers for the Xbox360 and PS3 so its time to point out the reality and get some perspective.
http://forums.planetxbox360.com/xbox-360-hardware/4271-xbox360-vs-ps3-fair-balanced.html
Leostorm
25-12-2005, 05:47 PM
Well here we have to systems to consider into buying. In one corner the playstation 3 and in the other corner the Xbox 360. I can't argue that both systems will be able to display amazing graphics. I happen to like both systems due to their unique performance. I just feel sorry for the game makers who have to spent more time making great games for two different systems. While the Playstation 3 will be harder to make games just like the Playstation 2, Xbox 360 will be more simple. Yes technically the playstation 3 have some advantages over the xbox 360 in some area but the xbox 360 has it own advantages too. When you come down to it all is going to be the games, that what i learned with the Playstation 2. I congratulate Microsoft for building one fantastic console with the muscle to back it up. I look at Microsoft like when playstation first came out they learn from the previous console. Just wait until Microsoft build the next one it will be amazing like the Playstation 4 has well.
Leostorm
25-12-2005, 06:17 PM
Hello, well it all will boiled down to the games. The X-box is more powerful than the Playstation 2 but since the Playstation 2 have more game developers that why is more popular than the x-box. But all that will change with the X-box 360 has you see alot of Japaneese game developers supporting the Xbox 360. I love the way Microsoft pay good attention with the Sleek design of the xbox 360 way to go Microsoft.
SQ2 Sterk
05-01-2006, 12:10 AM
Q: HOW MANY HOURS DO U POEPLE SPEND ON THE COMPUTER EVERYDAY!! (u poeple are to smart ill probley see u on T.V ina few Years makeing billlions
jacko66
08-03-2006, 08:51 AM
sorry do u know if a 360 from singapore would work in the uk? if so what would i need?????
Thanks
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