PDA

View Full Version : Condemned: Criminal Origins


MH_prophet
14-07-2005, 01:13 AM
This is probly the game I am most excited about for the 360.

Anyway, here is IGN's page on the game: http://xbox360.ign.com/objects/728/728997.html

This xboxadvanced's page for the game:
http://xbox.advancedmn.com/game.php?gameid=508

And here is teamxbox's page:
http://games.teamxbox.com/xbox-360/1189/Condemned-Criminal-Origins/

Together, there's a nice compilation of news, previews, and images/trailers.

Grumpy Old Fart
22-07-2005, 05:17 PM
Just for you MH, here's some new screenshots :)

Click right ....LINK (http://www.xboxyde.com/news_1744_en.html)

MH_prophet
24-07-2005, 12:23 AM
Awesome, thanks for that. Looks great, though I think the character models could still use a bit of touching up.

citizen X
24-07-2005, 12:33 AM
Awesome, thanks for that. Looks great, though I think the character models could still use a bit of touching up.

Yeah your right, game looks great but I’m starting to sea a pattern. Most of the games I’m sea are still showing some jagged corners and in the details of the face. Hope that’s going to be fixed, when the finished product comes out.

They said that all the games will have anti-aliasing.

Grumpy Old Fart
26-07-2005, 06:16 AM
Just been reading an interview with David Hasle, Producer of Condemned about the games AI and it's looking impressive. Not sure if I seen this kind of AI in a game before but here's afew examples from the interview.

Player Evaluation:
An AI character with a locker door as a weapon sees you enter the area. He notices that you have a shotgun. He may decide to hide and wait for you to get close before ambushing you, or he may decide to run away. He may even throw aside the locker door if he determines there is a weapon that he feels is stronger than the locker door. If you had a pipe instead of a shotgun, the character may have felt stronger than you with his locker door and made an attempt to rushing you

Enemy Hide 'N' Seek
Part of the fun of fighting the different enemies is where they suddenly take off and you don't know where they've gone. When fighting more than one AI character they will occasionally waork as a team; while one attacks, another mat decide ti shoot out the only light before running off to find a position to ambush from. This is not a scripted event, but a decision that the enemy AI makes based upon the situation. Sometimes if you take your eyes off an AI player they may decide to quickly sneak away, leaving it up to you to find them. Suddenly realising that an enemy is missing and you know he's somewhere around can be very disturbing

source: XBM u.k. magazine, page 17

This game is certainly shaping up to be one of my must have launch titles. I love survival horror games and this really stands out for me.

Mr.Combine
27-07-2005, 08:56 PM
Man this game looks awesome. I love the one clip where the police attack the abandoned complex the sounds and visuals look awesome and the audio is incredible. I love gritty realistic hand to hand combat games where when you hit some in the head with a huge pipe their heads crack apart.

MH_prophet
27-07-2005, 09:53 PM
:) :) :) Condemned's finally gettin some recognition! And about that A.I., It sounds like the hype that EA was giving to the E.V.I.L. A.I. of Rouge Agent....I just hope it's not a let down like that A.I. was.