View Full Version : Revolution displacement mapping
marcowilson
14-12-2005, 04:02 PM
Nintendo filed patents for a technology called Displacement mapping. Its used for rendering surfaces while keeping the polygon count low. According to this Link: http://www.gameshout.com/news/122005/article1959.htm, nintendo filed two patents,one for optimizing the graphics so the technique could work effectively and the other for reducing strain on the CPU thats caused by rendering 3D worlds in to 2D worlds.
So guys, what do you think? I know Nintendo said before its not really into graphics but this is pretty interesting.
lol if the Revolution ends up more powerful graphically than the 360
im gonna die laughing
360rulz
16-12-2005, 01:33 AM
i'd die of embarassment
korphaeron
16-12-2005, 05:02 AM
It cant and wont end up Graphically superior to the 360.
Grindstone
16-12-2005, 11:39 AM
Not with the system specs on the hardware released to date. Not gonna happen (aside from the Revolution not supporting HDtv).
DeadOneWalking
16-12-2005, 08:05 PM
But how do you mean powerful? Performance or specs? Remember, the GameCube had some real low specs, but the output was really good. If they can get some good optimizations, that are easy to program for, they could have a winner!
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