citizen X
09-08-2005, 10:55 PM
What is anti-aliasing:
The definition:
Anti-aliasing is the smoothing out of the stair-stepped pattern or jaggies. This is done by increasing the resolution, or pixel count, of a bitmapped image and averaging the color steps between edge boundaries.
For those of u who need a simpler explanation, u know who u are: :hahaha:
Anti-aliasing adds slightly different toned pixels or AKA dots, so in essence it makes the edges slightly fuzzy. But anti-aliasing is more than just making something slightly fuzzy so that you can't see the jagged edges: it's a way of fooling the eye into seeing straight lines and smooth curves where there are none.
Why the x360 is better at system graphics in general, then the PS3:
I’m only going to talk about the system bandwidth and the X360”s CPU’s and GPU, and let PapaSmerf01 talk about the PS3’s sh**** GPU, sh**** system bandwidth, and sh**** cell CPU, its all a big pile of SH**
Reasons why x360 has better graphics then PS3:
If u ask me what is the one reason why the X360 is better at anti-aliasing and graphics in general then the PS3, I can’t tell u, the whole x360 consol is design for better graphics
1. 10MB of embedded DRAM in the x360’s GPU used only for full anti-aliasing.
The PS3 doesn’t have embedded DRAM in its GPU
2. The x360’s system bandwidth, 278.4gps
The PS3 has 48.8gps, five times less then the X360
3. the x360 has 3 general purpose power PC CPUs running at 3.2ghz each
The PS3’s cell is a gimmick and can’t run more then 50-70% of full powered, because of its own system arcutectore
Why the ps3 GPU can’t pull off both aa and hdr at the same time:
I’m tired and lazy, so this is ware I let PapaSmerf01 explain this question, if I haven’t answered it above already :tee:
The definition:
Anti-aliasing is the smoothing out of the stair-stepped pattern or jaggies. This is done by increasing the resolution, or pixel count, of a bitmapped image and averaging the color steps between edge boundaries.
For those of u who need a simpler explanation, u know who u are: :hahaha:
Anti-aliasing adds slightly different toned pixels or AKA dots, so in essence it makes the edges slightly fuzzy. But anti-aliasing is more than just making something slightly fuzzy so that you can't see the jagged edges: it's a way of fooling the eye into seeing straight lines and smooth curves where there are none.
Why the x360 is better at system graphics in general, then the PS3:
I’m only going to talk about the system bandwidth and the X360”s CPU’s and GPU, and let PapaSmerf01 talk about the PS3’s sh**** GPU, sh**** system bandwidth, and sh**** cell CPU, its all a big pile of SH**
Reasons why x360 has better graphics then PS3:
If u ask me what is the one reason why the X360 is better at anti-aliasing and graphics in general then the PS3, I can’t tell u, the whole x360 consol is design for better graphics
1. 10MB of embedded DRAM in the x360’s GPU used only for full anti-aliasing.
The PS3 doesn’t have embedded DRAM in its GPU
2. The x360’s system bandwidth, 278.4gps
The PS3 has 48.8gps, five times less then the X360
3. the x360 has 3 general purpose power PC CPUs running at 3.2ghz each
The PS3’s cell is a gimmick and can’t run more then 50-70% of full powered, because of its own system arcutectore
Why the ps3 GPU can’t pull off both aa and hdr at the same time:
I’m tired and lazy, so this is ware I let PapaSmerf01 explain this question, if I haven’t answered it above already :tee: