26-07-2005, 05:16 AM
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#5 (permalink)
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Join Date: Jul 2005
Posts: 722 | Just been reading an interview with David Hasle, Producer of Condemned about the games AI and it's looking impressive. Not sure if I seen this kind of AI in a game before but here's afew examples from the interview. Quote:
Player Evaluation:
An AI character with a locker door as a weapon sees you enter the area. He notices that you have a shotgun. He may decide to hide and wait for you to get close before ambushing you, or he may decide to run away. He may even throw aside the locker door if he determines there is a weapon that he feels is stronger than the locker door. If you had a pipe instead of a shotgun, the character may have felt stronger than you with his locker door and made an attempt to rushing you
| Quote:
Enemy Hide 'N' Seek
Part of the fun of fighting the different enemies is where they suddenly take off and you don't know where they've gone. When fighting more than one AI character they will occasionally waork as a team; while one attacks, another mat decide ti shoot out the only light before running off to find a position to ambush from. This is not a scripted event, but a decision that the enemy AI makes based upon the situation. Sometimes if you take your eyes off an AI player they may decide to quickly sneak away, leaving it up to you to find them. Suddenly realising that an enemy is missing and you know he's somewhere around can be very disturbing
| source: XBM u.k. magazine, page 17
This game is certainly shaping up to be one of my must have launch titles. I love survival horror games and this really stands out for me.
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