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Old 02-11-2006, 12:05 PM   #1 (permalink)
citizen X
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Default Halo 3: The 'Real' Facts

the article really give us some clarity on some stuff we all weren't sure on. like every thing in love the answers just led to even more question.

link to article:

Quote:
Halo 3: The 'Real' Facts
The Internet exploded last week, we're mopping up some of the mess.
by Luke Smith, 11/01/2006
155 of 155 users recommend this story.
Last week we detailed some of the changes coming to Halo 3's multiplayer and gave readers a small taste of some of the coverage that will appear in this month's EGM and during the rest of the month here at 1UP. Unfortunately, as 1UP Network Editorial Director John Davison pointed out some of that information peeked out a bit early, courtesy of Swedish magazine, Level. Those reveals were quickly translated and reported on (with some speculation where applicable) -- we just want to set the record straight and cut through some of the speculative stuff.

What They Said: IGN reported:

There's also word on a new Spartan Laser, a difficult-to-control but powerful attack that can disable vehicles in a single hit.


Truth and Reconciliation: The Spartan Laser was introduced to us as an anti-vehicle weapon, but the shoulder-mounted laser showed tremendous versatility as an anti-personnel weapon, too (it's really not very hard to control at all). Developer Bungie admitted that they were looking into ways to balancing the weapon a bit better in infantry combat (weapon nerf incoming?).

What They Said: IGN also wondered just how many players would appear in Halo 3's multiplayer:

But we still don't know how many players will be able to jump online at one time. We're hoping Bungie has plans to compete with the PS3's Resistance and 40-player action. Just imagine.


Truth and Reconciliation: Bungie told 1UP that they had no plans to extend the gameplay beyond the 16-player limit the previous games had. Judging from the size of the maps we saw (Valhalla, Snowbound and High Ground) -- it seems like a safe bet that the maps are being designed around the sweet spot of Halo's four vs. four multiplayer (they just served their four billionth Halo 2 game).

What They Said: Gameblog Kotaku reported (and showed scans) of the Level spread, among the tidbits they unearthed:

New Weapons
Spiker: Some sort of melee weapon.
Spartan Laser: An anti-vehicle weapon.
Nail Grenade: A grenade that sticks to the wall and shoots nails out when it explodes.
Apparently the Spiker and your secondary weapon will now actually be visible strapped to your back.


Truth and Reconciliation: Like other weapons in the Halo universe, the Spiker will have a melee element (it has a small sickle on the bottom like the the Brute Shot). Still, it's useful for more than up-close encounters. On the other hand, the rifle (whose rounds fall somewhere between the bullet-hose spray of a SMG and the projectile-ejection of a needler) is far more useful than either of those -- it plugs foes full of bright orange spikes.

The "nail grenade" is actually a Spike Grenade and it functions quite a bit differently than the other grenades (plasma and frag) in the Halo-verse, while combining the best parts of both. We'll be detailing the new weapons in with an in-depth look at Halo 3's multiplayer (and the December EGM has some new information about existing Halo weaponry and how it changes in Halo 3).

Technically, the Spiker (gun) rests on your hip in Halo 3. Two-handed weapons like the Battle Rifle, redesigned Assault Rifle, Spartan Laser and Shotgun are slung across players' backs when they aren't using them -- the single-hand weapons are stowed in would-be holsters on the Spartan's legs. Does being able to see all of the weapons your foes are toting around change the gameplay? Oh, it does.

What They Said: Gamespot Rumor Control'd the Halo 3 information ending their article with a plea:

Bogus or not bogus?: Not bogus, although we hope the term "Man Cannon" is the result of a translation error.


Truth and Reconciliation: We hate to be the bearer of bad news, but "Man Cannon" is indeed the real name. Will they be renamed "Launch Vents" or something far less interesting by the time the game ships? Maybe. But the giggles that crackled through the room when they said "Man Cannon" didn't bode too well for a name change.

This is just the information that came from Level magazine, the December issue of EGM and the next three weeks of coverage here at 1UP will expand, unveil and analyze even more from Halo 3. Stay friggin' tuned.
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Old 02-11-2006, 01:20 PM   #2 (permalink)
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Oooooooo, gameplay tweaks!

I like the addition of visiable stowed weaponry. It will change the tactics significantly; say you are scanning the horizon for would-be attackers. You see a Spartan with a SMG. You think, ok he isn't much of a threat, but with the new gameplay you see that across his back is a Battle Rifle. Oh, you'll have to find a path that keeps you hidden so he doesn't get a good shot at you.


I love it!
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Old 02-11-2006, 02:12 PM   #3 (permalink)
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I think it even goes deeper than that, Scot. Imagine seeing an SMG wielding Spartan running around, but then notice a) a sword, b) an RL, c) a shotgun or d) any other formidible weapons that changes your tactics. You can now gage how you should respond to your foe instead of going in guns a-blazing only to get eviscerated from the unseem sword or shotgun.

This is interesting because it is giving a more tactical gameplay to the Halo genre. Sure, it'll still be a primarily 'run-n-gun' style shooter, but the over-arching effects have changed ever so slightly, but significantly. I like it and I haven't even tried it.
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Old 02-11-2006, 07:47 PM   #4 (permalink)
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even with this information, no matter how little it really is.. u can tell this game is going to the best in the series (if every thing they talk about they implement correctly) it already has the stench of greatness.. Sort of speak.

And grindstone i agree, it is giving a more tactical game play to the Halo genre... i don't know but to me it feels like the halo genre is now more mature. Not that the previous games were not. it gives a great sense of growth and evolution in the series itself. But that’s of course expected it’s a new game. A game that is meant to do everything halo genre did right BETTER, and learn from what the genre did wrong.
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Old 03-11-2006, 09:51 PM   #5 (permalink)
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i also read that there reinventing blood gulch and some of the old maps and somthing i found cool that you can shoot a bulet into the air and it will fall back down and possibly hit somone no this is not a rumor i got this in an email via microsoft.
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Old 04-11-2006, 11:33 AM   #6 (permalink)
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Oh yes, very cool feature. In Halo 2 people could be shooting you with an SMG or Plasma Rifle and you go up to the for a one on one battle and you loose because the guy was hiding a sward all along. LOL thats what makes me mad....
Sounds Awsome!
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Old 05-11-2006, 02:22 PM   #7 (permalink)
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i've stopped playing halo 2 for months now cus its never any different. i went on a while ago just to see whats going on and i find out there still using the exact same tactics they used 2 years ago. i just cant wait for this game to come out. is it me ore did they say the halo 3 launch would be at the end of 07?
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