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13-04-2008, 05:17 PM
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#1 (permalink)
| | I am a Avid Gamer!
Join Date: Jun 2007
Posts: 828 | Gears of War 2 News & Info Gears of War 2 News & Info.
The purpose of this thread is for discussion on Gears of War 2 News and Information as it becomes available. Certainly over the upcoming months more will be revealed about this game, whether official, or unofficial. If we could all post here and discuss that would be great. Lets keep any talk about other shooters and opinions out of this thread, I want to stay on topic so it doesn't get shut down.
Cheers,
Boosty.
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GEARS 2 ARTICLE, 12 PAGES - SOURCED FROM GAMEINFORMER
(I'll add some highlights here as I read thru it... don't want to overstep my bounds, not typing the whole article word for word... buy the magazine!)
New Faces (character art for each):
Quote:
Tai Kaliso: While Cole and Baird are still a big part of the story, they won’t be attached to Delta Squad as the new game opens. The reunion with those popular characters will have some lead up first, and until then, you’ll be meeting some new personalities. The most memorable of these new additions may be Tai, a spiritual and meditative warrior from a tradition of honor-bound fighters. This familiar archetype should add a fun and perhaps mystical dynamic to the squad.
Chairman Prescott: Lots of gamers found themselves wondering if Marcus’ domineering superior officer was the head of the human government. It turns out that Hoffman is only second in command. Above him stands the Chairman, an almost dictatorial military leader who nonetheless has made the hard choices necessary to keep humanity alive through decades of warfare. As Gears 2 opens, this leader of the COG forces will deliver a speech to the troops before sending them reeling into the suicidal mission ahead.
Dizzy: In the seemingly unending struggle with the Locust Horde, the military forces of the COG have taken massive casualties. Somewhere along the way, Operation Lifeboat was enacted to bring in some fresh blood. Under this new act, the Coalition government will rescue a Stranded family and bring them into the relative story of a COG-protected zone. In return, the able-bodied men of that family join up and contribute their skills to the war effort. Such is the case with hardened soldier Dizzy, a new character who drives the massive Derrick on which Delta Squad ascends into the mountains. With a trademark drawl and an insistence on calling his truck "Betty", he's a colorful new addition to the cast.
Maria Santiago: When Emergence Day struck, Dom's wife Maria became a victim as surely as if she had died in that first attack. On that day, her children were killed. Unable to deal with the shock and loss, Maria lost herself in the ruins of civilization. For Dominic, who joined the COG to protect his family, no priority is higher than to retrieve his lost love - his very personal quest to find her is a major part of the story that unfolds in Gears 2.
Gears of War 2 begins six months after the deployment of the light mass bomb at the end of Part 1.
Quote:
"We want to fulfill the promise - it is a war. It's more than just these four guys. The first game felt very personal, and in a lot of ways that was good," senior producer Rod Fergusson tells us. However, it's clear from our time with the team that Gears 2 will shoot for a much larger conflict. "In order to save jacinto, they have no choice but to take the war to the Locust," Fergusson continues. "They're going to push back and go underground, and bring the battle to them."
Lots of talk about the new Unreal tech. GI says the story and gameplay are a pretty major leap forward from the original game, but an equally large step is being made in the behind-the-scenes tech. Gears 2 is set to impress just like Gears 1 did. New character lighting, it's a step away from realistic lighting and towards cinematic lighting. New version of Unreal 3 constantly shifts the lighting technique in order to make a character stand out in the environment. Ambient occlusion is another tech being used. Unreal's new ability to render huge numbers of individual creatures at the same time... hundereds of Locust troops, each moving independently and as unique individuals. Awesome water effects, soft body physics.
Most multiplayer details are under wraps. There is a remake of Gridlock. Step up in technology is obvious. "We hear hints of all sorts of new multiplayer features, from dramatically expanded co-op modes to multiplayer content that takes advantage of Unreal's new ability to deliver huge numbers of the Locust horde at one time, but confirmed details will have to wait until a later date."
"Gameplay of Gears 2 will appear mostly familiar to fans, with a few small variations. The core cover/shoot mechanics remain largely intact, but the use of cover has been carefully retouched so it will be harder to get hit while protected, as the character will rest a little further back from the corners. Active reloads won't be dramatically altered, particularly with the returning weapons. However, some of the new arsenal may vary the way in whihc active reloads are used. New chainsaw duels expand that gruesome combat mechanic to deliver even more excitement. Boss battles return, but a big push is geared towards refining them, making them more fun and epic in scale.
"We have creatures that make the Brumak look like a baby panda bear." -Cliff Bleszinski
Drop in and drop out co-op.
Multiple save files to maintain the integrity of each playthrough without abandoning your other attempts.
Gears 2 will have different difficulty settings for each player in co-op. One person can play on Hardcore, one on Casual, for instance. When you are together, the game will understand what that means, and when you split up, you will have individual experiences. Details on how this works exactly are under wraps.
A fourth difficulty is being added for the most casual gamers. Harder difficulty settings will remain "truly devastating." They say Casual in the first game wasn't casual enough. This way everyone who wants to pick up the controller will be embraced.
COG Centaur tank. Takes the best parts of a monster truck and a military tank and combines them. There's a dedicated level where you'll pilot one.
"We were shown a vast underground cave level wherin Marcus and his companions will take the fight to the Locust. Unlike the sometimes cramped and and linear subterranean paths from the first game, the cavern complex is vast and breathtaking. Branching levels and open spaces give players true tactical choices as they decide which way to tackle an assault. Whatever path you choose, bio-luminescent plants light light the faces of the new Locust Kantus enemies. These monk-like devils hum low and droning chants that can be focused into sonic attacks against you. They wield weapons like the new Gorgon burst pistol and poison grenades, both of which can become part of your arsenal if you play your cards right. However, the Kantus' true danger lies in their ability to revive their fallen bretheren from afar. Where before you could rest easy after taking down an enemy soldier, now there is the constant danger of them rising back up to continue to fight. The only alternative is to brave the hail of gunfire to break through enemy ranks and kill the Kantus sulking in the rear. Along the way, you may not have access to stable cover anymore, so you'll have to make do with the moving kind. Massive Locust rock worms will emerge from the cavern walls during battle, guided by the Kantus' chanting. Luckily, the creatures are so large you can hide behind them as they sliter about, and you too will be able to guide them to an advantageous firing position."
The team at Epic is well aware that many players out there hunger for a deeper and more involved storytelling experience. Lots of emotion this time. Joshua Ortega has been brought on, he is a novelist / comic writer. Really sounds like they are working a lot on the story. Sense of depth with the characters. A "darker and more heartfelt narrative." "THE STAKES ARE RAISED. THIS IS HUMANITY'S LAST STAND. EVERYTHING IS AT RISK. NOTHING IS SAFE." -Joshua Ortega
Voice actors returning include John DiMaggio as Marcus Fenix, and Carlos Ferro as Dominic Santiago. They will be recording the dialogue side by side, more authentic this way.
Forced walking scenes that masked loading time have been replaced with a dynamic conversation camera system - focused facial close ups, shifting dramatic angles, but the player is still in control. There is a "SHUT UP" button that will let you have Marcus end the conversation early and get back to the action.
"There's a certain percentage of the audience that wants to skip all that, and they just want to shoot some s---, and we're more than willing to cater to that." -Cliff Bleszinski
There are collectibles that are relevant to the story. COG tags can be examined to learn about who owned them. War Journal from the pause screen shows your collectibles and what you're missing, and the locations to search for them.
Many Achievements will be able to be earned in Single or Multiplayer. You can check for instance, if you need 1,000 headshots, you can look at your progress in the journal.
Your floating robot has a video screen now, so Anya can give you mission updates face to face.
Quote:
A SLICE OF ACTION. As seen in the second level of Gears of War 2, Assault. The sun-dappled pine forests are in stark contrast to the roiling convoy of human machinery as it rolls up the pristine mountain pass. Fenix and his squad stand atop their massive wheeled transport. Dizzy, the driver of their derrick, is shouting curses over the roar of the engine. As a breathtaking valley vista opens up to the west, the first mortar slams into a nearby derrick, leaving behind a flaming husk. The flying nemacyst and their explosive assaults are only the spear point of the Locust defense. After some near misses, the derrick tunbles off the dirst road and stalls. An emergence hole opens up nearby and Locust infantry begin to pour out. Firing wildly, Marcus and his team push back the assault. Even as Dizzy gets the truck running, a Brumak appears and gives chase. Crashing headlong throught he cracking and snapping trees, Dizzy forces the derrick into high gear, even as the transport across the way is overrun. Leaping from their new attack platform, enemy troops attempt to board, and Marcus rushes out from cover to curb stomp the assailants. Ahead, in the distance, a narrow bridge stands, wide enough for only one vehicle. The Locust driver sneers and speeds up his derrick as the drop into the gorge up ahead looms large.
"Gears of War 2 is real, and it looks every bit as formidable and impressive as we hoped. It's bigger and better than before, and the people making it are insistent that you'll be playing it in its entirety in just over half a year." -Game Informer
OK I think that covers all the main Gears 2 points.
__________________ You can never have too much Boost! Keep on Boosting. Boost King |
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13-04-2008, 05:31 PM
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#2 (permalink)
| | Blue Army Supporter
Join Date: Jul 2006
Posts: 1,729 | Nice find Boost...i was looking at the comparison of Gridlock from the first one to GoW2 and it looks significantly different, can't wait for this game....
__________________ "Purple Haze all in my brain, baby things don't seem the same, not that funny, but I don't know why...Excuse me while I kiss the sky.." |
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13-04-2008, 08:09 PM
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#3 (permalink)
| | Stay Red
Join Date: Feb 2007
Posts: 2,812 | Damn I'm not gonna read all that so I'll just post some things that I want to see.
-More players in Co op- Being able to use Marcus, Dom, Carmine, Cole Train, and I forget the other dudes name for some reason.
-An obvious one is a longer campaign
-More innovative multiplayer maps. The old maps are nice and pretty, but they are plain in terms of playability.
-Harder Insane difficulty. Insane felt the same as Hardcore.
-Capture the Flag |
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13-04-2008, 09:24 PM
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#4 (permalink)
| | Rock Band Expert Drummer.
Join Date: Nov 2005
Posts: 448 | I was to hear that they're going to focus alot more on the story this time because the first game left so many things unanswered. I hope this leads to a much longer campaign. I also hope that at some point in the story that ***** Baird dies a horrible humiliating death. I can't stand that guy.
oh and i'll go ahead and say his now, the Derrick or centuar tank as you called it, looks almost exactly like the elephant in Halo 3.
__________________ 
[Today 02:45 PM] shane32Eire: I've taken on many lads taller than me and ive gotten raped by some to but thats part of the fun. |
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13-04-2008, 09:40 PM
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#5 (permalink)
| | Blue Army Supporter
Join Date: Jul 2006
Posts: 1,729 | Quote:
Originally Posted by IIJoshIII Damn I'm not gonna read all that so I'll just post some things that I want to see.
-More players in Co op- Being able to use Marcus, Dom, Carmine, Cole Train, and I forget the other dudes name for some reason.
-An obvious one is a longer campaign
-More innovative multiplayer maps. The old maps are nice and pretty, but they are plain in terms of playability.
-Harder Insane difficulty. Insane felt the same as Hardcore.
-Capture the Flag | I just read that there are new characters....I think 4 or 5..and I think they said that they are still focusing on the characters Cole and Baird just not too much as Boosts article says...(Carmine is Dead if I remember right). They have these new CoG dudes that are toughcore, and I guess Dom is trying to find his dead wife throughout the story (Maria Santiago)..I skimmed through this article in a GameInformer magazine so I don't remember much, I can't find it..
__________________ "Purple Haze all in my brain, baby things don't seem the same, not that funny, but I don't know why...Excuse me while I kiss the sky.." |
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14-04-2008, 09:09 PM
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#6 (permalink)
| | I am a Avid Gamer!
Join Date: Jun 2007
Posts: 828 | I personally am glad to see that they are focusing more on the story and have hired a writer essentially. Gears 1 was great IMO, but was criticised for lack of story. I am confident Gears 2 will improve on this area.
It also certainly is indicated many new characters will join the game, excellent stuff.
I also read that they were taking the battle to the locust. I hope the majority of the game is not spent underground. personally I love the surface levels as I love looking at the ruins of Sera and the immense architecture of the buildings and environments. I find caves rather boring in comparison, so hopefully a decent balance is given to above and under ground missions.
Looks like 360 gamers can finally battle brumacks, and rather early on in the game as well (per above article, seems like Level 2). I am over the brumack, I played the PC version and he was in that.
My only prayer I say each day is to ensure GOW2 is released in November and does not get pushed into 2009. Its always a possibility, but Epic assure us it can deliver. Not too sure of their track record with other games, but GOW1 did come out when stated, so fingers crossed.
Boost
__________________ You can never have too much Boost! Keep on Boosting. Boost King |
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14-04-2008, 09:10 PM
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#7 (permalink)
| | I am a Avid Gamer!
Join Date: Jun 2007
Posts: 828 | Also if anyone has this Gameinformer Magazine, any chance of scanning the pictures and uploading to this thread. We dont get that Magazine in Australia, so no chance of me seeing the pics.
Boost
__________________ You can never have too much Boost! Keep on Boosting. Boost King |
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14-04-2008, 10:37 PM
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#8 (permalink)
| | Stay Red
Join Date: Feb 2007
Posts: 2,812 | I'll pick it up at Albertsons if they have it. |
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15-04-2008, 05:09 PM
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#9 (permalink)
| | I am a Avid Gamer!
Join Date: Jun 2007
Posts: 828 | Excellent!!!
__________________ You can never have too much Boost! Keep on Boosting. Boost King |
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15-04-2008, 05:25 PM
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#10 (permalink)
| | Stay Red
Join Date: Feb 2007
Posts: 2,812 | Bad news my friend. I went to Albertsons, Smiths, Borders, and Barnes and Noble to find nothing but GamePro,OXM, Nintendo, and Playstation Mag :/ |
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15-04-2008, 09:07 PM
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#11 (permalink)
| | I am a Avid Gamer!
Join Date: Jun 2007
Posts: 828 | Doh!
Thanks for trying anyway, appreciate that.
Boost
__________________ You can never have too much Boost! Keep on Boosting. Boost King |
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19-04-2008, 03:47 AM
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#12 (permalink)
| | Xbox 360 Member
Join Date: Oct 2007
Posts: 73 | hey boost I will go pick a copy up at wal-mart tommorow and scan it |
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19-04-2008, 08:09 AM
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#13 (permalink)
| | I am a Avid Gamer!
Join Date: Jun 2007
Posts: 828 | Mate that would be excellent.
Boost
__________________ You can never have too much Boost! Keep on Boosting. Boost King |
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19-04-2008, 05:48 PM
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#15 (permalink)
| | TF2 Slut
Join Date: Oct 2006
Posts: 2,344 | Anyone who doesn't buy this game is a moron.
__________________  |
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19-04-2008, 08:55 PM
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#16 (permalink)
| | Xbox 360 Pro
Join Date: Mar 2008
Posts: 192 | daaaaaaaaaaaaaaarrrrrrrr?!
yarp?
narp?
well, i think most people are gonna buy it. It will be interesting to see if it can outsell their flagship UT3 when that finally ships. |
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20-04-2008, 02:30 PM
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#17 (permalink)
| | Can of Whoopass
Join Date: Dec 2006
Posts: 1,068 | What the heck?
But I agree with spartan.
__________________ I just saved a bunch of money on my car insurance by switching to Geico. |
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20-04-2008, 07:05 PM
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#18 (permalink)
| | On Leave
Join Date: Nov 2005
Posts: 3,184 | |