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Old 15-10-2006, 02:36 PM   #1 (permalink)
MuRdEr1
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Default Xbox360 Vs Ps3...by Ign...

HERES A LIL SUMTHING THAT IGN DID TO COMPARE THE TWO SYSTEMS.........XBOX 360 / PLAYSTATION 3 PERFORMANCE COMPARISON

SUMMARY
Now that the Xbox 360 and PlayStation 3 specifications have been announced, it is possible to do a real world performance comparison of the two systems.

There are three critical performance aspects of a console:

Central Processing Unit (CPU) performance.

The Xbox 360 CPU architecture has three times the general purpose processing power of the Cell.

Graphics Processing Unit (GPU) performance

The Xbox 360 GPU design is more flexible and it has more processing power than the PS3 GPU.

Memory System Bandwidth

The memory system bandwidth in Xbox 360 exceeds the PS3's by five times.











The Xbox 360's CPU has more general purpose processing power because it has three general purpose cores, and Cell has just one.


Cell's claimed advantage is on streaming floating point work which is done on its seven DSP processors.


The Xbox 360 GPU has more processing power than the PS3's. In addition, its innovated features contribute to overall rendering performance.


Xbox 360 has 278.4 GB/s of memory system bandwidth. The PS3 has less than one-fifth of Xbox 360's (48 GB/s) of total memory system bandwidth.

CONCLUSION
When you break down the numbers, Xbox 360 has provably more performance than PS3. Keep in mind that Sony has a track record of over promising and under delivering on technical performance. The truth is that both systems pack a lot of power for high definition games and entertainment.

However, hardware performance, while important, is only a third of the puzzle. Xbox 360 is a fusion of hardware, software and services. Without the software and services to power it, even the most powerful hardware becomes inconsequential. Xbox 360 games—by leveraging cutting-edge hardware, software, and services—will outperform the PlayStation 3. DETAILED ANALYSIS OF PERFORMANCE SPECIFICATIONS



CPU
The Xbox 360 processor was designed to give game developers the power that they actually need, in an easy to use form. The Cell processor has impressive streaming floating-point power that is of limited use for games.

The majority of game code is a mixture of integer, floating-point, and vector math, with lots of branches and random memory accesses. This code is best handled by a general purpose CPU with a cache, branch predictor, and vector unit.

The Cell's seven DSPs (what Sony calls SPEs) have no cache, no direct access to memory, no branch predictor, and a different instruction set from the PS3's main CPU. They are not designed for or efficient at general purpose computing. DSPs are not appropriate for game programming.

Xbox 360 has three general purpose CPU cores. The Cell processor has only one.

Xbox 360's CPUs has vector processing power on each CPU core. Each Xbox 360 core has 128 vector registers per hardware thread, with a dot product instruction, and a shared 1-MB L2 cache. The Cell processor's vector processing power is mostly on the seven DSPs.

Dot products are critical to games because they are used in 3D math to calculate vector lengths, projections, transformations, and more. The Xbox 360 CPU has a dot product instruction, where other CPUs such as Cell must emulate dot product using multiple instructions.

Cell's streaming floating-point work is done on its seven DSP processors. Since geometry processing is moved to the GPU, the need for streaming floating-point work and other DSP style programming in games has dropped dramatically.

Just like with the PS2's Emotion Engine, with its missing L2 cache, the Cell is designed for a type of game programming that accounts for a minor percentage of processing time.

Sony's CPU is ideal for an environment where 12.5% of the work is general-purpose computing and 87.5% of the work is DSP calculations. That sort of mix makes sense for video playback or networked waveform analysis, but not for games. In fact, when analyzing real games one finds almost the opposite distribution of general purpose computing and DSP calculation requirements. A relatively small percentage of instructions are actually floating point. Of those instructions which are floating-point, very few involve processing continuous streams of numbers. Instead they are used in tasks like AI and path-finding, which require random access to memory and frequent branches, which the DSPs are ill-suited to.

Based on measurements of running next generation games, only ~10-30% of the instructions executed are floating point. The remainders of the instructions are load, store, integer, branch, etc. Even fewer of the instructions executed are streaming floating point—probably ~5-10%. Cell is optimized for streaming floating-point, with 87.5% of its cores good for streaming floating-point and nothing else.



Game programmers do not want to spread their code over eight processors, especially when seven of the processors are poorly suited for general purpose programming. Evenly distributing game code across eight processors is extremely difficult. GPU
Even ignoring the bandwidth limitations the PS3's GPU is not as powerful as the Xbox 360's GPU.



Below are the specs from Sony's press release regarding the PS3's GPU.

RSX GPU

550 MHz

Independent vertex/pixel shaders

51 billion dot products per second (total system performance)

300M transistors

136 "shader operations" per clock
The interesting ALU performance numbers are 51 billion dot products per second (total system performance), 300M transistors, and more than twice as powerful as the 6800 Ultra.

The 51 billions dot products per cycle were listed on a summary slide of total graphics system performance and are assumed to include the Cell processor. Sony's calculations seem to assume that the Cell can do a dot product per cycle per DSP, despite not having a dot product instruction.

However, using Sony's claim, 7 dot products per cycle * 3.2 GHz = 22.4 billion dot products per second for the CPU. That leaves 51 - 22.4 = 28.6 billion dot products per second that are left over for the GPU. That leaves 28.6 billion dot products per second / 550 MHz = 52 GPU ALU ops per clock.

It is important to note that if the RSX ALUs are similar to the GeForce 6800 ALUs then they work on vector4s, while the Xbox 360 GPU ALUs work on vector5s. The total programmable GPU floating point performance for the PS3 would be 52 ALU ops * 4 floats per op *2 (madd) * 550 MHz = 228.8 GFLOPS which is less than the Xbox 360's 48 ALU ops * 5 floats per op * 2 (madd) * 500 MHz= 240 GFLOPS.

With the number of transistors being slightly larger on the Xbox 360 GPU (330M) it's not surprising that the total programmable GFLOPs number is very close.


The PS3 does have the additional 7 DSPs on the Cell to add more floating point ops for graphics rendering, but the Xbox 360's three general purpose cores with custom D3D and dot product instructions are more customized for true graphics related calculations.

The 6800 Ultra has 16 pixel pipes, 6 vertex pipes, and runs at 400 MHz. Given the RSX's 2x better than a 6800 Ultra number and the higher frequency of the RSX, one can roughly estimate that it will have 24 pixel shading pipes and 4 vertex shading pipes (fewer vertex shading pipes since the Cell DSPs will do some vertex shading). If the PS3 GPU keeps the 6800 pixel shader pipe co-issue architecture which is hinted at in Sony's press release, this again gives it 24 pixel pipes* 2 issued per pipe + 4 vertex pipes = 52 dot products per clock in the GPU.

If the RSX follows the 6800 Ultra route, it will have 24 texture samplers, but when in use they take up an ALU slot, making the PS3 GPU in practice even less impressive. Even if it does manage to decouple texture fetching from ALU co-issue, it won't have enough bandwidth to fetch the textures anyways.

For shader operations per clock, Sony is most likely counting each pixel pipe as four ALU operations (co-issued vector+scalar) and a texture operation per pixel pipe and 4 scalar operations for each vector pipe, for a total of 24 * (4 + 1) + (4*4) = 136 operations per cycle or 136 * 550 = 74.8 GOps per second.

Given the Xbox 360 GPU's multithreading and balanced design, you really can't compare the two systems in terms of shading operations per clock. However, the Xbox 360's GPU can do 48 ALU operations (each can do a vector4 and scalar op per clock), 16 texture fetches, 32 control flow operations, and 16 programmable vertex fetch operations with tessellation per clock for a total of 48*2 + 16 + 32 + 16 = 160 operations per cycle or 160 * 500 = 80 GOps per second.


Overall, the automatic shader load balancing, memory export features, programmable vertex fetching, programmable triangle tesselator, full rate texture fetching in the vertex shader, and other "well beyond shader model 3.0" features of the Xbox 360 GPU should also contribute to overall rendering performance.

Bandwidth
The PS3 has 22.4 GB/s of GDDR3 bandwidth and 25.6 GB/s of RDRAM bandwidth for a total system bandwidth of 48 GB/s.

The Xbox 360 has 22.4 GB/s of GDDR3 bandwidth and a 256 GB/s of EDRAM bandwidth for a total of 278.4 GB/s total system bandwidth.


Why does the Xbox 360 have such an extreme amount of bandwidth? Even the simplest calculations show that a large amount of bandwidth is consumed by the frame buffer. For example, with simple color rendering and Z testing at 550 MHz the frame buffer alone requires 52.8 GB/s at 8 pixels per clock. The PS3's memory bandwidth is insufficient to maintain its GPU's peak rendering speed, even without texture and vertex fetches.

The PS3 uses Z and color compression to try to compensate for the lack of memory bandwidth. The problem with Z and color compression is that the compression breaks down quickly when rendering complex next-generation 3D scenes.

HDR, alpha-blending, and anti-aliasing require even more memory bandwidth. This is why Xbox 360 has 256 GB/s bandwidth reserved just for the frame buffer. This allows the Xbox 360 GPU to do Z testing, HDR, and alpha blended color rendering with 4X MSAA at full rate and still have the entire main bus bandwidth of 22.4 GB/s left over for textures and vertices.

CONCLUSION
When you break down the numbers, Xbox 360 has provably more performance than PS3. Keep in mind that Sony has a track record of over promising and under delivering on technical performance. The truth is that both systems pack a lot of power for high definition games and entertainment.

However, hardware performance, while important, is only a third of the puzzle. Xbox 360 is a fusion of hardware, software and services. Without the software and services to power it, even the most powerful hardware becomes inconsequential. Xbox 360 games—by leveraging cutting-edge hardware, software, and services—will outperform the PlayStation 3.

--------------------------------------------------------------------------------
Lastly, we were sent updated spec numbers on the Xbox's numbers, and we spoke with Microsoft's Vice President of hardware, Todd Holmdahl, about the Xbox 360's final transistor count.

Another bit of information sent our way is the final transistor count for Xbox 360's graphics subset. The GPU totals 332 million transistors, which is spit between the two separate dies that make up the part. The parent die is the "main" piece of the GPU, handling the large bulk of the graphics rendering, and is comprised of 232 million transistors. The daughter die contains the system's 10MB of embedded DRAM and its logic chip, which is capable of some additional 3D math. The daughter die totals an even 100 million transistors, bringing the total transistor count for the GPU to 332 million. So it looks like the 360out performs the ps3...if u dont believe me go to ign and check it out....thank you
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Old 15-10-2006, 03:18 PM   #2 (permalink)
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Impressive. Couldn't you have linked that? That's lot of effort to go to.

But yeah, go the mighty 360.
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Old 15-10-2006, 04:56 PM   #3 (permalink)
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#1. Please provide a link. I know you cited your source, but still, people like the verfication to be present.

#2. Do you think this will have any impact on the throngs of Sony supporters? You could get Einstein to state the above information, and the fanboys would turn a blind eye to his infallible logic.

#3. And lastly, it could be the more powerful of the 2, but if the developers never utilize all those extras, it will not matter.

#3.5 It always come down to the games anyway. That's why the PS2 was King last generation -- it had very little to do with system specs.
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Old 16-10-2006, 12:51 PM   #4 (permalink)
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as i will say again we will see what happens when the ps3 comes out , even though if what was said is right another boost in the direction of the xbox 360 being the leading console
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Old 16-10-2006, 01:02 PM   #5 (permalink)
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Quote:
Originally Posted by Grindstone View Post

It always come down to the games anyway. That's why the PS2 was King last generation -- it had very little to do with system specs.
I agree. No matter how powerful the hardware is, if the developers don't take advantage of the hardware, it's nothing more than a expensive piece of junk.
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Old 16-10-2006, 01:47 PM   #6 (permalink)
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I personally dont care about any of this stuff whatsoever. I dont put any stock in it at all. I just want to see the two systems running side by side running the same game and compare the two. I dont care whats on the inside, i want to see which is more beautifull on the outside, meaning the visual and smooth running abilities of the game quality.
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Old 16-10-2006, 01:52 PM   #7 (permalink)
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I read this a while ago and still I am not convinced by their conclusions. It has been stated by many developers that the PS3 is more powerful (Sonic and Marvel Universe) but Call of Duty 3 is running at 60FPS with amazing textures on the Xbox 360whereas on the PS3 it is at 30FPS with "flat and boring textures" - IGN. I guess the proof is in the pudding, as it were so wait until the end of the year before better conclusions can be drawn.
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Old 17-10-2006, 06:30 AM   #8 (permalink)
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IGN: E3 2005: Microsoft's Xbox 360 vs. Sony's PlayStation 3


This is from 2005.
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Old 17-10-2006, 08:59 AM   #9 (permalink)
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I don't care about specs...just good games and visuals makes me happy and the 360 does that for me.
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Old 17-10-2006, 09:59 AM   #10 (permalink)
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Quote:
Originally Posted by psuedohippy View Post
I personally dont care about any of this stuff whatsoever. I dont put any stock in it at all. I just want to see the two systems running side by side running the same game and compare the two...
Even so, you probably wouldn't see any difference. Maybe a difference in resolution, but I doubt that.

If the same game were running at 1080p on both systems the framerate on the 360 would more than likely be better, considering it has more bandwidth to push a 1080p signal.
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Old 17-10-2006, 12:06 PM   #11 (permalink)
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Once Again M$ tops Sony.....
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Old 22-10-2006, 09:56 PM   #12 (permalink)
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you forgot to add "360 is multitudes more user freindly as developers are USED to using that kind of hardware, as the Cell tech is new and still being tested in by developers", which really makes all the diffrence in game quality, not just the hardware. since 95% of games comming out will be cross platform, we will have many times to discuss which was better

to grindstone.. about the ps2 was king..
yea of course your right, by far, but had the Xbox come out at closer to the same time as the ps2, and not years behind it.. it had no real competition for a looong time.. do you think sony would of maintained the lead so well? Xbox was/is doing well, it took a while to break in. PS2 probably still would of won, just by sheer number of idiots..err.. fanboys, and the volume of crap games they flooded the market with.. but i beleive it would of been a much tighter race by the time 360 came out.
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Old 23-10-2006, 07:43 PM   #13 (permalink)
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Quote:
Originally Posted by remixFA View Post
you forgot to add "360 is multitudes more user freindly as developers are USED to using that kind of hardware, as the Cell tech is new and still being tested in by developers", which really makes all the diffrence in game quality, not just the hardware. since 95% of games comming out will be cross platform, we will have many times to discuss which was better

to grindstone.. about the ps2 was king..
yea of course your right, by far, but had the Xbox come out at closer to the same time as the ps2, and not years behind it.. it had no real competition for a looong time.. do you think sony would of maintained the lead so well? Xbox was/is doing well, it took a while to break in. PS2 probably still would of won, just by sheer number of idiots..err.. fanboys, and the volume of crap games they flooded the market with.. but i beleive it would of been a much tighter race by the time 360 came out.
OMFG, Wow That is so retarded to post something like that. The PS2 had much better games then the xbox ever had. Most of the PS2 games womp 360 games at this time.

Again 95%.........Where the hell did you get that number? That number will never exist when PS3 comes for cross platform.
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Old 23-10-2006, 08:16 PM   #14 (permalink)
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while i do believe that most games will be ''cross platform'' 95% is way too big a number. the only exclusive games in this generation will be the first party games.
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Old 24-10-2006, 10:19 AM   #15 (permalink)
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first party games come out like 1/10th as much as all the other studios combined.. so sorry, make that 90% will PROBABLY be cross platformed games.
xbox=sexehness..
did you ever wonder why you were kicked off the shortbus for not being able to keep up w/ the other kids? geeze
go look up some facts and statistics of last generation.. try to read something other than PSfanboymagazine.
funny, with a name like yours, that ur such a psfanboy under that gamers clothing.
what a fanboy.
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Old 24-10-2006, 06:12 PM   #16 (permalink)
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Quote:
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first party games come out like 1/10th as much as all the other studios combined.. so sorry, make that 90% will PROBABLY be cross platformed games.
xbox=sexehness..
did you ever wonder why you were kicked off the shortbus for not being able to keep up w/ the other kids? geeze
go look up some facts and statistics of last generation.. try to read something other than PSfanboymagazine.
funny, with a name like yours, that ur such a psfanboy under that gamers clothing.
what a fanboy.
AHAHAHA!!!!! well put together I guess. Your no more fanboy then me Remix.
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Old 25-10-2006, 01:56 AM   #17 (permalink)
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Quote:
Originally Posted by My Xbox360 = Sexehness View Post
AHAHAHA!!!!! well put together I guess. Your no more fanboy then me Remix.

the truth..


ITS JUST GAMES, MAN. I mean, damn I like both systems. I wish I could afford both. im sorry people are giving u **** for choosing a great system, Which the PS3 is. I understand that u need to defend your self when people are giving u crap. but enough is enough.


to Everyone else:

Grow the hell up.. Just cuz he’s the only real open PS3 fan on the site doesn’t mean “ its ok to give him **** now”.. u know you’re the ones who make people who just like a system which just happens to be the PS3.. into the big bad SONY fanboy.. Your just as bad as the fanboys u make people out to be. I don’t agree with everything some people say.. but just because im on a site were the majority would be on my side.. Doesn’t men I can act like an ass.


both sides need to grow up. and agree to disagree
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Old 25-10-2006, 12:26 PM   #18 (permalink)