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Old 14-09-2005, 12:22 PM   #1 (permalink)
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Default Metal Gear Solid 4 Magazine Scans






Source: DarkZero

Looks like Snake has aged a bit....
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Old 14-09-2005, 12:49 PM   #2 (permalink)
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Those screenshots look a bit fake to me doubt there real.
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Old 15-09-2005, 11:13 AM   #3 (permalink)
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I believe that they are actually real.

Quote:
September 14, 2005 - In its last issue, Famitsu promised that its upcoming issue would feature the worldwide scoop on Metal Gear Solid 4, and sure enough, that's what we've gotten in this week's issue. The magazine offers a first look at the PS3 sequel, complete with details that we're sure will be solidified once the Tokyo Game Show opens its doors on Friday and we're able to view Konami's MGS4 trailer.

The magazine actually shares just a handful of details on the game itself, leaving most of the talking to the screenshots, which show one of the most realistic real time displays ever set to the game screen. In the screenshots, Snake -- or whom we believe to be Snake -- is revealed to be an old timer this time. The old character wields a gun and assumes Snake-like stealth poses in some shots. He's also shown interacting with a robot known as Metal Gear Mark II. If you've played one of Kojima's lesser known series, Snatcher, you'll recognize this robot, as it has appeared in that series in the past.

Raiden will also return, series producer Hideo Kojima reveals to the magazine. The new Raiden will apparently be so cool that you'll rethink your opinion of the Raiden from MGS2. The TGS trailer will give us a first look at Raiden's next generation debut.

Screenshots also show what appears to be an Otacon-like character -- that is, a guy with glasses appears in the shots and he looks just like one would expect Otacon to. Although, he's far more detailed than previous Otacon characters have been thanks to the new power at the hands of Kojima Productions. And, like the new Snake, he looks a bit older this time around.

Aside from character differences, MGS4 promises some changes in world structure. The world of Metal Gear Solid 4 is meant to be a war zone. While this was said of previous MGS games, this time you'll totally feel it. As you move through the game world, you'll see tanks, soldiers and fighter robots everywhere, indicating that you really are in a war zone.

In comments with the magazine, Kojima shared some ideas on what went into the creation of MGS4. First, according to Kojima, the game's philosophy went from "real" to "natural." As an example of this, Kojima suggests that the exclamation marks, that in past MGS games have indicated when an enemy has discovered the player, may disappear from the game. MGS4 is apparently capable of expressing such an event naturally, based on the facial expressions and the motions of the enemy.

The change to a more "natural" Metal Gear Solid takes on another form, Kojima reveals. Enemies, and the way in which you view enemies, will have greater dimension than the typical two dimensions of past games. Kojima doesn't reveal specifics, but does cite examples of Snake arriving in a battle field where country A and country B are fighting. Even though just two countries are fighting, it's possible that within one of the countries, there are different organizations that have different views and are also at odds with one another. What if Snake were to kill an A country solider. Wouldn't B country become Snake's ally? Kojima promises that we'll better understand this idea once we've seen the TGS trailer.

In addition to multidimensional enemies, Kojima promises a new element of psychological warfare with MGS4. In past installments, enemies have simply targeted the player with attacks, something that Kojima refers to as being unnatural. Kojima asks, what if the enemy were to threaten the player -- what kind of psychological effect would that have on the player's concentration and ability to move? Sadly, he doesn't go into specifics.

The shots revealed in the magazine are images running on actual PS3 hardware, and as impressive as they are, they will get better, according to Kojima's comments. While the images in the magazine are pulled from a demonstration clip, the world of MGS4 that you'll control when playing the game on the PS3 will look as good. And we assume the same can be said about the TGS trailer as a whole.

Expect to get your first look at Metal Gear Solid 4 once the trailer airs on Friday. Stay tuned IGNPS3 for more around that time.
Source: IGN
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Old 16-09-2005, 11:10 AM   #4 (permalink)
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His chin looks blocky. I hate it.
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Old 16-09-2005, 11:27 AM   #5 (permalink)
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more than real, realtime, btw you can get better pics just go to ign.com gamespot they all have hi res pics
well make it easy here you go
http://media.ps3.ign.com/media/714/714044/imgs_1.html


also the trailer these were taken from will be up soon here

http://www.konami.jp/gs/kojima_pro/j...e/mgs4_04.html

sorry but you can't knock it, its gorgeous and its real time, not prerendered. So dogging it just cause its on PS3 is pretty childish. That game is gorgeous

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Old 16-09-2005, 12:11 PM   #6 (permalink)
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What? His chin seriously looks blocky to me...
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Old 16-09-2005, 12:16 PM   #7 (permalink)
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lol well he's an old man ^_- I guess he should be glad he's still somewhat cut at his age lol

also oddly that trailer link I posted seems to be going up and down :\ it was working earlier but who knows

the link was refereneced here
http://www.gamespot.com/news/2005/09...s_6133386.html
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Old 16-09-2005, 12:36 PM   #8 (permalink)
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I really enjoyed MGS1, and I liked MGS2 also but since they're exclusively releasing them on the ps3 I've lost interest.

The way I see it, if the game doesn't come available to me, it doesn't exist. *shrug*
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Old 16-09-2005, 01:08 PM   #9 (permalink)
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well thems the breaks I guess. Its why I've always had a PS and an Xbox. then I dont have to worry about choosing lol
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