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Old 16-09-2005, 12:04 PM   #21 (permalink)
weewobb
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Default Um Durrrr!

YEah the new control for evolution blows its nothing more than a remote control with a attachable joystick. Oh nintendo what the hell were you thinking.
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Old 16-09-2005, 12:12 PM   #22 (permalink)
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That looks great did you read the hands on ign posted dont be so skeptical watching the videos it looks cool
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Old 16-09-2005, 12:15 PM   #23 (permalink)
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No. I'm sure I'll see it as it's revealed. I only plan on getting 1 next gen console and I've made my choice.
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Old 16-09-2005, 12:40 PM   #24 (permalink)
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A lot of people on here are being fanboyish and writing it off before they have even tried it out. Would you write of the next ferrari if they made it retro looking, would write of the 360 if say it microsoft had said were adding a keyboard and mouse as the new controller and the old controller desgined has been scrapped?

well this is what some developers have said

Quote:
"So what did you play?"

I played the Retro-fitted version of Metroid Prime 2: Echoes.

"And ...? "

It played far better than the original controls. Turning and aiming were instantaneous. Control was absolutely precise.

At a certain point during the demo, one of our designers did a double-jump over a gap and spun a full 180 degrees in midair before landing on the opposite side. When I saw this my arm literally started shaking and had to grab and squeeze the cup holder on my theater seat like Doctor Strangelove to hold my arm steady.

Then he circle-strafed around a Space Pirate.

Yes, circle-strafed.

In Metroid Prime 2.

And that's without target-locking.

"How were the controls set up?"

It was set up in the "nunchaku" configuration described in the article. On the left controller, the thumbstick controlled player movement, the upper trigger button was assigned to visor-switching, and the lower trigger was assigned to the "scan" function and locking onto a target. On the right controller, the controller itself moved the player's gun independently of the player's view (yes, you could fire at any point on the screen without changing the player view -- the gun tilted to face toward the aim point), the trigger button fired the gun, and three of the buttons controlled jumping, firing missiles, and switching to morphball mode.

"How does it compare to a mouse?"

From what I experienced, it seemed to be more precise than a mouse, but it's also much faster because it requires only a much smaller movement of the hand to achieve the desired effect. You just instantly point the controller at any part of the screen and bam!, that's where you're looking.

There is no lag.

There is no error.

It took a while to get used to the idea of how little effort is required to play a game with this controller. I kept wanting to lean forward and move the controller closer to the screen, and it took some practice to just sit back and just calmly move my hand ever so slightly.

At one point, someone said, "If you were to play a game with this against someone using a mouse, they'd have no chance against you." I had to admit it was true.

I've been using a mouse and keyboard for gaming for almost as long as I've been a gamer. I've logged over 80 hours so far in Battlefield 2 and I have a level 60 World of WarCraft character. If somebody had tried to tell me before now that a better controller would come along, I would have laughed at them.

But it only took me 5 minutes with the Revolution controller to realize that I don't need to use a mouse ever again.

Let's take a first-person shooter as an example. With a flick of the wrist, you can completely change your aim point from one corner of the screen to the other. Changing your aim point that way would require you to move a mouse all the way across a gamepad and could potentially take up to several seconds of pushing on a thumbstick with a standard console game controller.

Add to that the fact that the controller can correctly interpret roll (rotation of the controller clockwise and counterclockwise) and movement toward the screen or away from it, and you start to get an idea of the universe of new gameplay possibilities that Revolution games will be able to explore.

"I would worry that if its in any way sloppily implemented, it will suck bigtime."

No worries in that category. If there was any sloppiness whatsoever, I didn't see it.

I do not expect to be using any other controllers ever again once the Revolution comes out.


"This is cool as a novelty, but how does this lend itself to extended play sessions?"

Try it yourself. Then see if you can still call it a novelty.

Trust me, I was very skeptical going into this. That skepticism is gone.

Could you imagine playing an FPS for over an hour with this without your hands getting tired?

Hell yeah, brother.

I often play Battlefield 2 for up to 3-4 hours in an evening (yes, I'm an addict), and after 10 minutes with the Revolution I'm ready to throw my mouse out the window for good.

When you take into account that the Revolution controller is very light (it seemed to me a bit lighter than I'd expect a TV remote of the same size) and that it's basically effortless to play with it, extended play sessions are a non-issue.

My concern is with playing today's standard genres of games. How do I play a racing game? Do I spin the controller around like a steering wheel?

That would be one way to do it.

Given the number of buttons available in the "nunchaku" configuration, combined with the tilt/rotate/push/pull aspects of the controller, I can't think of a game you couldn't easily adapt to the Revolution controller.


Naysayer: "It's just not going to work"

I have played it. It works brilliantly.

So now that you've played it, what kinds of things do you think are possible with it that weren't possible before?

Off the top of my head:

A tennis game where your motions control the racket directly, and you never have to press a button the entire game.

A Harry Potter game where you can control Harry Potter's magic wand with the Revolution controller, and cast "Expelliarmus" with a few flicks of the wand.

... and where you steer your Quidditch broom just by steering your controller.

A boat racing game that lets you steer entirely by rotating the controller clockwise and counterclockwise.

A fencing game where you can slash, parry, and stab with the controller.

A Nintendogs game that lets you pet your dogs, pull on a leash, or throw a frisbee with the Revolution controller.

A real-time strategy game ... yes, on a console.

Furthermore, I want this RTS game to have a special cargo helicopter unit. Move the controller forward, and the cargo chopper descends and grabs hold of a tank sitting underneath it. Pull the controller toward you, and the cargo chopper lifts the tank into the air. Then you tilt the controller wherever, and the chopper flies over there, and you move the controller forward a bit to lower the tank to the ground again.
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Old 16-09-2005, 12:54 PM   #25 (permalink)
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Personally Im interested, I will not write it off before trying it, I wll be getting the Rev either way (because lets face it - what is life without Zelda?) but I think it might work.
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Old 16-09-2005, 01:08 PM   #26 (permalink)
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Quote:
Originally Posted by Aquanox
CD-I Controller



The worst controller ever.

The Revolution controller... well... maybe not as bad, but not too much better either.

The unavoidable question to Nintendo is: Why Nintendo? Why??
that was a controller you pressed buttons on though, thats not the point of thise
it recognises where you point at the tv - ideal for FPS'
it knows if you move it up, down, left ,right - what speed,anythign!
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Old 16-09-2005, 01:12 PM   #27 (permalink)
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Quote:
Originally Posted by weewobb
YEah the new control for evolution blows its nothing more than a remote control with a attachable joystick. Oh nintendo what the hell were you thinking.
you must have one hell of a remote control!!!!!

you can slash your control to make a character on the screen do the same
you can point it to anywhere on the screen and shoot or whatever?

will people please read what the hell it is before they comment, as obviously many think you just press buttons on it - pressing buttons is a very small part of it
id like to see you slash something with a pad the shape of a normal control
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Old 16-09-2005, 01:13 PM   #28 (permalink)
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well i deffenitly gotta agree with you guys... i like nintendo but i dont like that remote thats just ugly as hell...
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Old 16-09-2005, 01:16 PM   #29 (permalink)
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Quote:
Originally Posted by ColdSpyder
well i deffenitly gotta agree with you guys... i like nintendo but i dont like that remote thats just ugly as hell...
do you know what it does though?

if so, fair enough

but if you think you just use the button interface, go back and read about it and watch the vid


btw for those, theyre also releasing a 'normal pad' for retro games and multiformat games
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Old 16-09-2005, 02:17 PM   #30 (permalink)
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Quote:
Originally Posted by Father Campfire
A lot of people on here are being fanboyish and writing it off before they have even tried it out. Would you write of the next ferrari if they made it retro looking, would write of the 360 if say it microsoft had said were adding a keyboard and mouse as the new controller and the old controller desgined has been scrapped?

well this is what some developers have said
I liked some of the ideas they had you know like the guy in the video using the controller like a sword
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Old 16-09-2005, 02:22 PM   #31 (permalink)
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Quote:
Originally Posted by Acquiesce 360
you must have one hell of a remote control!!!!!

you can slash your control to make a character on the screen do the same
you can point it to anywhere on the screen and shoot or whatever?

will people please read what the hell it is before they comment, as obviously many think you just press buttons on it - pressing buttons is a very small part of it
id like to see you slash something with a pad the shape of a normal control
I understand your point and i did see the specs for the controller but i dont think it will be accepted as well as previous controllers in a way its too diffrent from what people are used to. Well for die hard Nintendo fans they will just get use to it but i dont thing i would feel comfortable holding a two piece controller. Im sure im not the only one who would feel that way. And as far as having one hell of a remote i do its awsome touch screen and it glows too.

Last edited by weewobb : 16-09-2005 at 02:29 PM.
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Old 16-09-2005, 03:44 PM   #32 (permalink)
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They are trying to hard

I mean whats wrong with a normal controller? I think this is going to scare alot of potential customers away.
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Old 16-09-2005, 04:22 PM   #33 (permalink)
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Can you play in the revo with the gamecube controllers?
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Old 16-09-2005, 04:29 PM   #34 (permalink)
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Quote:
Originally Posted by weewobb
I understand your point and i did see the specs for the controller but i dont think it will be accepted as well as previous controllers in a way its too diffrent from what people are used to. Well for die hard Nintendo fans they will just get use to it but i dont thing i would feel comfortable holding a two piece controller. Im sure im not the only one who would feel that way. And as far as having one hell of a remote i do its awsome touch screen and it glows too.
well i udnerstand why you think it may be uncomfertable, but im sure it wont be, from what people have said
and i think alot of games will only have the main part from whhat they show on the vid



i want a glowing remote

Quote:
Originally Posted by xpitbull
Can you play in the revo with the gamecube controllers?
yes
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Old 16-09-2005, 04:41 PM   #35 (permalink)
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I agree with Aquiesce, a lot of people are just looking at the button configuration and writing if off. I think part of it is because we're so use to having controllers where the only form of input is to press buttons. Well my friends, this can definitely do a hella lot more than that! Give it a chance and think of the possibilities! Plus, the analog stick attachment isn't the ONLY attachment it will have. There's all kinds of stuff that can be done with this guys, I think it's a big step forward. You guys should read what IGN and developers have to say about it...you know, people who have actually seen and played with it.

BTW to Liquids, the smaller a and b buttons on the bottom are so you can turn the controller sideways and play NES games.

And to xpittbull, I believe it's just GC games you can play with the GC controller.
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Old 16-09-2005, 04:46 PM   #36 (permalink)
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Quote:
Originally Posted by MH_prophet
I agree with Aquiesce, a lot of people are just looking at the button configuration and writing if off. I think part of it is because we're so use to having controllers where the only form of input is to press buttons. Well my friends, this can definitely do a hella lot more than that! Give it a chance and think of the possibilities! Plus, the analog stick attachment isn't the ONLY attachment it will have. There's all kinds of stuff that can be done with this guys, I think it's a big step forward. You guys should read what IGN and developers have to say about it...you know, people who have actually seen and played with it.
I completely agree i went and read all the articles at IGN
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Old 16-09-2005, 05:31 PM   #37 (permalink)
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Nintendo has just killed itself.
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Old 16-09-2005, 05:32 PM   #38 (permalink)
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And for those who STILL don't sit right with the innovation, read this. http://gc.advancedmn.com/article.php?artid=5737
Maybe it'll put your mind to rest. (It's about a more standard controller like attachment, so that multiplatform games will work well on it as well).
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Old 16-09-2005, 05:39 PM   #39 (permalink)
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