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05-07-2008, 03:13 AM
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#1 (permalink)
| | The CEO of Kwiki-Mart
Join Date: Dec 2007
Posts: 913 | A glimpse at future console graphics... Tom's Hardware just picked up this great story about the awesome stuff that ATI (*cough-M$ partner-cough*) is doing with Ray-tracing technology using the DirectX 10.1 CLL. AMD Shows Ray-tracing Tech on YouTube - Tom's Hardware
The videos linked are a bit fuzzy - but it's pretty astounding what they are accomplishing.
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05-07-2008, 04:33 AM
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#2 (permalink)
| | Metallicop!
Join Date: Feb 2007
Posts: 2,523 | interesting...no pixels used in that video. |
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05-07-2008, 04:46 AM
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#3 (permalink)
| | can i borrow a feeling?
Join Date: Mar 2007
Posts: 4,837 | that looks pretty interesting, keep us posted, if they made games look like that i would be amazed
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05-07-2008, 04:56 AM
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#4 (permalink)
| | Site Gooner.
Join Date: Jun 2006
Posts: 1,288 | That looks pretty impressive , be interesting to see what level they can step it up each console from now on.
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05-07-2008, 12:27 PM
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#5 (permalink)
| | Xbox 360 Pro
Join Date: Nov 2007
Posts: 418 | Video isn't the best, but I can certainly tell it looks pretty impressive. It'd be pretty amazing to see a game with graphics like this. |
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05-07-2008, 04:13 PM
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#6 (permalink)
| | On Leave
Join Date: Nov 2005
Posts: 3,184 | The next generations of consoles will not be doing ray-tracing...but maybe in 10 years. |
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05-07-2008, 06:08 PM
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#7 (permalink)
| | Why soooo serious?
Join Date: Aug 2006
Posts: 2,439 | Quote:
Originally Posted by Blasterpez interesting...no pixels used in that video. | u got it backwards, its no polygons, not pixels... each pixel was treated as a seperate entity.
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05-07-2008, 06:34 PM
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#8 (permalink)
| | On Leave
Join Date: Apr 2008
Posts: 920 | i'm severely handicapped when it comes to this stuff, but hollywood has been making computer generated scenes in movies for years that you can't even tell are fake. why are video games so far behind those graphics? |
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05-07-2008, 06:56 PM
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#9 (permalink)
| | On Leave
Join Date: Nov 2005
Posts: 3,184 | Quote:
Originally Posted by bevo1981 i'm severely handicapped when it comes to this stuff, but hollywood has been making computer generated scenes in movies for years that you can't even tell are fake. why are video games so far behind those graphics? | Hardware. To render something like Toy Story requires ridiculous processing power and frame-buffers in the Gigabytes. Also, remember they are only performing a scripted event where every eventuality is known but when you have a game, by their very nature you have more physics interactions etc etc. Also, with a film, you aren't watching/playing in real time so you have the ability to render if before playing it back (hence the term "pre-rendered"). As an example, a single frame (and films are 24-27fps) took 2-3 hours to render for Toy Story, rendering at 1.4megapixel (just about 720p)...and even more for some really complex frames. So there is no chance that one could play a game of that quality in real time.
The main difference between games and films now is textures, lighting and post-processing effects (anti-aliasing, anisotropic filtering etc etc). The models themselves are reaching the point where it makes little difference (look at a car in Gran Turismo 5 Prologue or a model from a brand new FPS).
The best rendering I've seen for a game is this pre-rendered image for a mod for the PC racing sim, rFactor:
It's beautiful (it uses ray-traced reflections) but if you look in the lower right hand corner you can see how long it took to render on a gaming PC. That single frame. And this game should run at 60frames/second.
We've got a long way to go. |
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05-07-2008, 09:58 PM
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#10 (permalink)
| | Metallicop!
Join Date: Feb 2007
Posts: 2,523 | Quote:
Originally Posted by remixFA u got it backwards, its no polygons, not pixels... each pixel was treated as a seperate entity. | oh yeah, that makes more sense. the more i thought about it the more i couldn't understand how they could get around no pixels.
that car does look pretty good. what does that say, 4 hour render time? |
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05-07-2008, 10:21 PM
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#11 (permalink)
| | can i borrow a feeling?
Join Date: Mar 2007
Posts: 4,837 | what's a polygon?
__________________ someday a real rain will come and wash all this scum off the streets |
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05-07-2008, 10:32 PM
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#12 (permalink)
| | Why soooo serious?
Join Date: Aug 2006
Posts: 2,439 | Quote:
Originally Posted by Pepper Jack what's a polygon? |
a polygon is the basis of the geometrical shapes in 3d rendering that makes the shapes. For general consensus (i await to be corrected) if you look at a wireframe immage, its a bunch of triangles connected together. different sizes and amounts make up diffent shapes. This is why older games look so.. pointed.  2 triangles on top of eachother make a square.. enough squares make a cube or box... enough triangles at a slight angle will make a jaggie circle... add some smoothing effects and you dont notice...
btw...
scott, the tires look totally fake!! 
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05-07-2008, 10:36 PM
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#13 (permalink)
| | can i borrow a feeling?
Join Date: Mar 2007
Posts: 4,837 | Quote:
Originally Posted by remixFA a polygon is the basis of the geometrical shapes in 3d rendering that makes the shapes. For general consensus (i await to be corrected) if you look at a wireframe immage, its a bunch of triangles connected together. different sizes and amounts make up diffent shapes. This is why older games look so.. pointed.  2 triangles on top of eachother make a square.. enough squares make a cube or box... enough triangles at a slight angle will make a jaggie circle... add some smoothing effects and you dont notice...
btw...
scott, the tires look totally fake!!  | yeah i thought the tires looked fake too but the rest looked god damn amazing, it's only a matter of time until that kinda technology is available in console gaming, and it's these amazing developments that are the reason that i'll probably be gaming even when i'm a grown man with a wife and kids
and is a polygon the entire structure or just one of the triangles?
__________________ someday a real rain will come and wash all this scum off the streets |
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05-07-2008, 10:41 PM
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#14 (permalink)
| | Why soooo serious?
Join Date: Aug 2006
Posts: 2,439 | a polygon is the 3d shape the triangles make in laymans terminology. express my inconcistency if im wrong.. umm..like 7 mixd drinks into it atm 
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06-07-2008, 02:14 AM
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#15 (permalink)
| | Metallicop!
Join Date: Feb 2007
Posts: 2,523 | Quote:
Originally Posted by remixFA a polygon is the 3d shape the triangles make in laymans terminology. express my inconcistency if im wrong.. umm..like 7 mixd drinks into it atm  | but somehow, you make more sense then normal.  |
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06-07-2008, 02:15 AM
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#16 (permalink)
| | The CEO of Kwiki-Mart
Join Date: Dec 2007
Posts: 913 | Quote:
Originally Posted by Scotracer The next generations of consoles will not be doing ray-tracing...but maybe in 10 years. | LOL! 10 years???
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I am your confessor. If you hate me, it is only because you hate the truth. |
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06-07-2008, 05:25 AM
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#17 (permalink)
| | On Leave
Join Date: Nov 2005
Posts: 3,184 | Quote:
Originally Posted by rabbitc LOL! 10 years??? | Look at teh performance of consoles from 1995 to 2005 with the PSX to the PS3. I believe in 10 years ray-tracing will be possible.
There have been a few demos of 3 PS3s connected together being able to do real-time ray-tracing. So, the next generation of consoles will be much faster than 3x faster than the PS3 and then in 10 years we may see the next-next generation out.
Have faith  |
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06-07-2008, 05:51 AM
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#18 (permalink)
| | The CEO of Kwiki-Mart
Join Date: Dec 2007
Posts: 913 | Not at all - in actual fact, I think you are grossly underestimating the progress of GPU technology.
I think 10 years is far too conservative.
Remember - technology development is an exponential curve, not a static trend.
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I am your confessor. If you hate me, it is only because you hate the truth. |
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06-07-2008, 08:08 AM
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#19 (permalink)
| | On Leave
Join Date: May 2007
Posts: 456 | |