Planet Xbox360
       
 
 
   
   

The Planet Xbox 360 Forums are dedicated to the discussion of anything Xbox 360 related. In order to start posting all you need to do is register. It's fast, simple, free, and will enable you to make forum posts, upload attachments, vote in polls, play the arcade games and a whole lot more. So please, join our community today!

If you have any problems with the registration process or your account login, please contact support.

Go Back   Planet Xbox 360 Community Forums > Discussions > Xbox 360 Hardware Discussions
User Name
Password

Post New Thread Reply
 
Thread Tools Display Modes
Old 09-09-2005, 09:52 AM   #1 (permalink)
VictoryOverWar
Xbox 360 Pro
 
VictoryOverWar's Avatar
 
GamerCard: VictoryOverWar
Read my Xbox 360 Blog
 
Join Date: Aug 2005
Posts: 186
VictoryOverWar is on a distinguished road
Default For the tech heads CEDEC 2005 info

Summary in English :

QUOTE
+ Among 3 cores in Xbox 360 CPU (codenamed "PX"), Core 0 is primary and Core 1/2 are secondary. Core 0 is fully usable by a game program. Core 1 and Core 2 are shared by a game program and the Xbox 360 system. Network stacks, services, drivers such as a USB driver run on those secondary cores. 5% computation usage of both core 1 and core 2 are reserved by the system.

+ The XMA (modified WMAPro) decoder in the southbridge chip can decode 256 XMA channels at the same time. Though the compression rate is variable, 1/8 is just enough for typical usage. After decoding, all software sound processing (multi-channel mixing, 3D surround sound, Dolby Pro Logic II/Dolby Digital 5.1 encoding) are done on CPU Core 2. When it processes 256 channels at the same time it costs 25% load of Core 2.

+ A hardware-assisted tile-rendering method called 'Predicated Tiling' is supplied as a library for Xbox 360 for the case when 10MB eDRAM is not sufficient, for example 64bit (FP16 * RGBA) HDR rendering + Z buffer + MRT in 720p. While it affects geometry processing with 1.2 - 1.3 times load, it doesn't affect pixel processing as there's no overlapping unlike geometry. As the result, it doesn't affect the total performance as pixel processing load is inherently larger than that of geometry.

+ The hardware tesselator in Xenos supports both adaptive and sequential, and adaptive tesselation requires 2-pass. If the tesselator is used the vertex output from it is limited to 1 vertex per clock though the performance impact can be mitigated as output vertices from the tesselator have higher locality for better caching.

+ In a double-layer DVD for Xbox 360, 7GB is usable by a game. The transfer rate of the DVD drive is 15MB/sec max, 10-12MB/sec average. The seek time is 115ms, switching layers takes 75ms. Loading 512MB data takes 34 seconds.

+ 2GB in the HDD is used for a temporary cache area for games. Its average transfer rate is 17MB/sec and the average seek time is 13ms.

+ Game data is managed per user account and saved in HDD, but 64MB Memory Unit is also usable for checkout/backup. The Memory Unit slot is 2.5MB/sec write, 8MB/sec read.

+ In its 512MB RAM, 32MB is allocated for the system. The RAM is GDDR3 SDRAM @ 700MHz (22.4GB/sec).
__________________
VictoryOverWar is offline   Reply With Quote
Old 09-09-2005, 10:27 AM   #2 (permalink)
IconiC
PX360 Newcomer
 
Join Date: Sep 2005
Posts: 22
IconiC is on a distinguished road
Default

Dope post.
IconiC is offline   Reply With Quote
Old 09-09-2005, 10:44 AM   #3 (permalink)
G4everX
360+PS3+REV=Life
 
G4everX's Avatar
 
GamerCard: G4everx
Read my Xbox 360 Blog
 
Join Date: Aug 2005
Posts: 542
G4everX is on a distinguished road
Send a message via AIM to G4everX Send a message via Yahoo to G4everX
Default

A year ago I wouldn't have understood any of that. I'm glad that I've been going to college. Cool post, it will really help people understand the Xbox 360 and hopefully push them to buy a Premium pack.
G4everX is offline   Reply With Quote
Old 09-09-2005, 08:40 PM   #4 (permalink)
TXSPheonix
Xbox 360 Pro
 
TXSPheonix's Avatar
 
GamerCard: SilverShock
Read my Xbox 360 Blog
 
Join Date: Sep 2005
Posts: 177
TXSPheonix is on a distinguished road
Send a message via AIM to TXSPheonix
Default

wow, being the nerd I am I was surprised some of that stuff is new! (To me) Thanks
TXSPheonix is offline   Reply With Quote
Old 11-09-2005, 01:58 PM   #5 (permalink)
BionicSniper
PX360 Newcomer
 
BionicSniper's Avatar
 
GamerCard: BionicSniper
Read my Xbox 360 Blog
 
Join Date: Sep 2005
Posts: 6
BionicSniper is on a distinguished road
Default

yay i understood all of that!

a+ books are helping!

why didnt they go with a hardware encoder for dd?? that way they could also get the device dolby digital live certified? similar to nvidias soundstorm mcp+ sound encoder or bluegears hda x-mystique sound card
BionicSniper is offline   Reply With Quote
Old 11-09-2005, 02:23 PM   #6 (permalink)
TRouBLe
Xbox 360 Pro
 
TRouBLe's Avatar
 
Join Date: Aug 2005
Posts: 116
TRouBLe is on a distinguished road
Default

That's why i wanna study computers. I love this things.
I'm a geek aren't i?
__________________

Gee Rules!!!!!!!!

Last edited by TRouBLe : 11-09-2005 at 02:27 PM.
TRouBLe is offline   Reply With Quote
Post New Thread Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -6. The time now is 02:01 AM.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.0.0 RC5
© Copyright 2008 All Rights Reserved